spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

bane[prime]{orient}

a line you wrote

  • new
mode
prime
body
orient
charge
bane

Families it belongs to

26 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon[prime]{orient}

    swap to boon

    • swap
    lands
    Not on the shelf yet.
  2. bone[prime]{orient}

    swap to bone

    • swap
    lands
    Not on the shelf yet.
  3. bonk[prime]{orient}

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk[prime]{orient}

    swap to honk

    • swap
    lands
    Not on the shelf yet.

subject the word

  1. bane #>blog_blob_spw[prime]{orient}

    give it the word #>blog_blob_spw

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  2. bane #>brace_semantics[prime]{orient}

    give it the word #>brace_semantics

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  3. bane #>cauldron_lens_composition[prime]{orient}

    give it the word #>cauldron_lens_composition

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  4. bane #>chrome_navigation_wonder[prime]{orient}

    give it the word #>chrome_navigation_wonder

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none

mode the lens

  1. bane[bone]{orient}

    swap to bone

    • swap
    • near
    lands
    Not on the shelf yet.
  2. bane[constraint]{orient}

    swap to constraint

    • swap
    • near
    lands
    Not on the shelf yet.
  3. bane[profile]{orient}

    swap to profile

    • swap
    • near
    lands
    Not on the shelf yet.
  4. bane[hook]{orient}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  5. bane{orient}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. bane{orient}(prime)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. bane{orient}<prime>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. bane[prime]{limit}

    swap to limit

    • swap
    • near
    lands
    Not on the shelf yet.
  2. bane[prime]{fail.constrain}

    swap to fail.constrain

    • swap
    • near
    lands
    Not on the shelf yet.
  3. bane[prime]{post.starter}

    swap to post.starter

    • swap
    • near
    lands
    Not on the shelf yet.
  4. bane[prime]{pairs.labels.serializer}

    swap to pairs.labels.serializer

    • swap
    • near
    lands
    Not on the shelf yet.
  5. bane[prime]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. bane[prime](orient)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. bane[prime]<orient>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes

projection where it goes

  1. bane[prime]{orient}<first_post>

    add first_post

    • add
    • near
    lands
    Not on the shelf yet.
  2. bane[prime]{orient}<one_reading>

    add one_reading

    • add
    • near
    lands
    Not on the shelf yet.
  3. bane[prime]{orient}<mode_slot>

    add mode_slot

    • add
    • near
    lands
    Not on the shelf yet.
  4. bane[prime]{orient}<way_back>

    add way_back

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time