Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
*rpg[orientation]{open.sit}a line you wrote
- new
- subject
*rpg- mode
orientation- body
open.sit
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
An operator in front
Families it belongs to
*rpg[*]1053 lines, with the lens open*rpg{*}1058 lines, with what it holds open*rpg<*>394 lines, with where it goes open[orientation]4 lines, with the word open
26 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
-
boon *rpg[orientation]{open.sit}add boon
- add
- lands
- Not on the shelf yet.
- why
- a valence word rides the word
subject the word
-
rpg[orientation]{open.sit}swap to rpg
- swap
- near
- lands
- On the shelf:
spwashi.com/play/rpg-wednesday/#rpg-wednesday.
-
play[orientation]{open.sit}swap to play
- swap
- near
- lands
- Not on the shelf yet.
-
pretext[orientation]{open.sit}swap to pretext
- swap
- near
- lands
- On the shelf:
spwashi.com/topics/software/pretext/#pretext-field-lab.
-
folio[orientation]{open.sit}swap to folio
- swap
- common
- lands
- Not on the shelf yet.
mode the lens
-
*rpg[prime]{open.sit}swap to prime
- swap
- common
- lands
- Not on the shelf yet.
-
*rpg[hook]{open.sit}swap to hook
- swap
- common
- lands
- Not on the shelf yet.
-
*rpg[component]{open.sit}swap to component
- swap
- common
- lands
- Not on the shelf yet.
-
*rpg[depth]{open.sit}swap to depth
- swap
- common
- lands
- Not on the shelf yet.
-
*rpg{open.sit}drop the lens
- drop
- lands
- Not on the shelf yet.
-
*rpg{open.sit}(orientation)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes the scene
-
*rpg{open.sit}<orientation>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
body what it holds
-
*rpg[orientation]{table.canon.humor}swap to table.canon.humor
- swap
- near
- lands
- Not on the shelf yet.
-
*rpg[orientation]{transfer}swap to transfer
- swap
- common
- lands
- Not on the shelf yet.
-
*rpg[orientation]{orient}swap to orient
- swap
- common
- lands
- Not on the shelf yet.
-
*rpg[orientation]{rail}swap to rail
- swap
- common
- lands
- Not on the shelf yet.
-
*rpg[orientation]drop what it holds
- drop
- lands
- Not on the shelf yet.
-
*rpg[orientation](open.sit)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the scene
-
*rpg[orientation]<open.sit>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
-
*rpg[orientation]{open,sit}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
-
*rpg[orientation]{open;sit}hold the parts in order
- turn
- lands
- Not on the shelf yet.
- why
- semicolons put the parts in a sequence
-
*rpg[orientation]{open ~> sit}make the parts a path
- turn
- lands
- Not on the shelf yet.
- why
- ~> carries each part on to the next without collapsing them
projection where it goes
-
*rpg[orientation]{open.sit}<evidence>add evidence
- add
- near
- lands
- Not on the shelf yet.
-
*rpg[orientation]{open.sit}<display>add display
- add
- near
- lands
- Not on the shelf yet.
-
*rpg[orientation]{open.sit}<receipt>add receipt
- add
- common
- lands
- Not on the shelf yet.
-
*rpg[orientation]{open.sit}<china>add china
- add
- common
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time