spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

*bone(study)[bonk]{hit}

a line you wrote

  • new
subject
*bone
mode
bonk
body
hit
scope
study

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Families it belongs to

23 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon *bone(study)[bonk]{hit}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. folio(study)[bonk]{hit}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. theory(study)[bonk]{hit}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. principle(study)[bonk]{hit}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. practice(study)[bonk]{hit}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.

mode the lens

  1. *bone(study)[prime]{hit}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. *bone(study)[hook]{hit}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  3. *bone(study)[component]{hit}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  4. *bone(study)[depth]{hit}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  5. *bone(study){hit}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. *bone<bonk>(study){hit}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. *bone(study)[bonk]{signal}

    swap to signal

    • swap
    • near
    lands
    Not on the shelf yet.
  2. *bone(study)[bonk]{open.sit}

    swap to open.sit

    • swap
    • common
    lands
    Not on the shelf yet.
  3. *bone(study)[bonk]{transfer}

    swap to transfer

    • swap
    • common
    lands
    Not on the shelf yet.
  4. *bone(study)[bonk]{orient}

    swap to orient

    • swap
    • common
    lands
    Not on the shelf yet.
  5. *bone(study)[bonk]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. *bone<hit>(study)[bonk]

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes

scope the scene

  1. *bone(year)[bonk]{hit}

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. *bone(runtime)[bonk]{hit}

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. *bone[bonk]{hit}

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. *bone<study>[bonk]{hit}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes

projection where it goes

  1. *bone<receipt>(study)[bonk]{hit}

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. *bone<china>(study)[bonk]{hit}

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time