spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

~software[hook]{constraint.resource.projection}

a line you wrote

  • new
subject
~software
mode
hook
body
constraint.resource.projection

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to ~software[model]{constraint.resource.projection}

Families it belongs to

26 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon ~software[hook]{constraint.resource.projection}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. home[hook]{constraint.resource.projection}

    swap to home

    • swap
    • near
    lands
    Not on the shelf yet.
  2. materials[hook]{constraint.resource.projection}

    swap to materials

    • swap
    • near
    lands
    Not on the shelf yet.
  3. plans[hook]{constraint.resource.projection}

    swap to plans

    • swap
    • near
    lands
    Not on the shelf yet.
  4. now[hook]{constraint.resource.projection}

    swap to now

    • swap
    • near
    lands
    Not on the shelf yet.

mode the lens

  1. ~software[prime]{constraint.resource.projection}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. ~software[component]{constraint.resource.projection}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~software[depth]{constraint.resource.projection}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  4. ~software[practice]{constraint.resource.projection}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ~software{constraint.resource.projection}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. ~software{constraint.resource.projection}(hook)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. ~software{constraint.resource.projection}<hook>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. ~software[hook]{orient}

    swap to orient

    • swap
    • near
    lands
    Not on the shelf yet.
  2. ~software[hook]{becoming}

    swap to becoming

    • swap
    • near
    lands
    Not on the shelf yet.
  3. ~software[hook]{wrap.align}

    swap to wrap.align

    • swap
    • near
    lands
    Not on the shelf yet.
  4. ~software[hook]{pressure.voice.proof}

    swap to pressure.voice.proof

    • swap
    • near
    lands
    Not on the shelf yet.
  5. ~software[hook]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. ~software[hook](constraint.resource.projection)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. ~software[hook]<constraint.resource.projection>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. ~software[hook]{constraint,resource,projection}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. ~software[hook]{constraint;resource;projection}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. ~software[hook]{constraint ~> resource ~> projection}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. ~software[hook]{constraint.resource.projection}<register>

    add register

    • add
    • near
    lands
    Not on the shelf yet.
  2. ~software[hook]{constraint.resource.projection}<surface>

    add surface

    • add
    • near
    lands
    Not on the shelf yet.
  3. ~software[hook]{constraint.resource.projection}<live>

    add live

    • add
    • near
    lands
    Not on the shelf yet.
  4. ~software[hook]{constraint.resource.projection}<atlas>

    add atlas

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time