spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

~services[register]{software.art}

a line you wrote

  • new
subject
~services
mode
register
body
software.art

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to ~services[register]{loss.less}

Families it belongs to

26 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon ~services[register]{software.art}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. ~carry[register]{software.art}

    swap to ~carry

    • swap
    • near
    lands
    Not on the shelf yet.
  2. services[register]{software.art}

    swap to services

    • swap
    • near
    lands
    Not on the shelf yet.
  3. beat[register]{software.art}

    swap to beat

    • swap
    • near
    lands
    Not on the shelf yet.
  4. folio[register]{software.art}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.

mode the lens

  1. ~services[prime]{software.art}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. ~services[hook]{software.art}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~services[component]{software.art}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  4. ~services[depth]{software.art}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ~services{software.art}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. ~services{software.art}(register)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. ~services{software.art}<register>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. ~services[register]{loss.less}

    swap to loss.less

    • swap
    • near
    lands
    Not on the shelf yet.
  2. ~services[register]{unary.pair}

    swap to unary.pair

    • swap
    • near
    lands
    Not on the shelf yet.
  3. ~services[register]{open.sit}

    swap to open.sit

    • swap
    • common
    lands
    Not on the shelf yet.
  4. ~services[register]{transfer}

    swap to transfer

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ~services[register]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. ~services[register](software.art)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. ~services[register]<software.art>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. ~services[register]{software,art}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. ~services[register]{software;art}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. ~services[register]{software ~> art}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. ~services[register]{software.art}<product>

    add product

    • add
    • near
    lands
    Not on the shelf yet.
  2. ~services[register]{software.art}<offer>

    add offer

    • add
    • near
    lands
    Not on the shelf yet.
  3. ~services[register]{software.art}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  4. ~services[register]{software.art}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time