spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

boon ~runtime{stack.open}

a line you wrote

  • new
subject
~runtime
body
stack.open
charge
boon

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to ~runtime{stack.open}

Families it belongs to

28 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. bane ~runtime{stack.open}

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  2. bone ~runtime{stack.open}

    swap to bone

    • swap
    lands
    Not on the shelf yet.
  3. bonk ~runtime{stack.open}

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk ~runtime{stack.open}

    swap to honk

    • swap
    lands
    Not on the shelf yet.
  5. ~runtime{stack.open}

    drop the charge in front

    • drop
    lands
    Not on the shelf yet.

subject the word

  1. boon folio{stack.open}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. boon theory{stack.open}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. boon principle{stack.open}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. boon practice{stack.open}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.

mode the lens

  1. boon ~runtime[arrival]{stack.open}

    add arrival

    • add
    • near
    lands
    Not on the shelf yet.
  2. boon ~runtime[bane]{stack.open}

    add bane

    • add
    • near
    lands
    Not on the shelf yet.
  3. boon ~runtime[crown]{stack.open}

    add crown

    • add
    • near
    lands
    Not on the shelf yet.
  4. boon ~runtime[honk]{stack.open}

    add honk

    • add
    • near
    lands
    Not on the shelf yet.

body what it holds

  1. boon ~runtime{invite}

    swap to invite

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon ~runtime{pearl}

    swap to pearl

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon ~runtime{cost}

    swap to cost

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon ~runtime{support.reveal}

    swap to support.reveal

    • swap
    • near
    lands
    Not on the shelf yet.
  5. boon ~runtime

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. boon ~runtime(stack.open)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. boon ~runtime<stack.open>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. boon ~runtime[stack.open]

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the lens
  9. boon ~runtime{stack,open}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  10. boon ~runtime{stack;open}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  11. boon ~runtime{stack ~> open}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. boon ~runtime{stack.open}<valence>

    add valence

    • add
    • near
    lands
    Not on the shelf yet.
  2. boon ~runtime{stack.open}<close>

    add close

    • add
    • near
    lands
    Not on the shelf yet.
  3. boon ~runtime{stack.open}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  4. boon ~runtime{stack.open}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time