spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

Change it here too: the line it was stays behind as the way back.

The line

plans(shared-table)[hook]{angle.depth}

a line you wrote

  • new
subject
plans
mode
hook
body
angle.depth
scope
shared-table

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to ~read(shared-table)[hook]{angle.depth}

Families it belongs to

Other lines about plans

33 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon plans(shared-table)[hook]{angle.depth}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. home(shared-table)[hook]{angle.depth}

    swap to home

    • swap
    • near
    lands
    Not on the shelf yet.
  2. materials(shared-table)[hook]{angle.depth}

    swap to materials

    • swap
    • near
    lands
    Not on the shelf yet.
  3. now(shared-table)[hook]{angle.depth}

    swap to now

    • swap
    • near
    lands
    Not on the shelf yet.
  4. copy(shared-table)[hook]{angle.depth}

    swap to copy

    • swap
    • near
    lands
    Not on the shelf yet.
  5. ?plans(shared-table)[hook]{angle.depth}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~plans(shared-table)[hook]{angle.depth}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^plans(shared-table)[hook]{angle.depth}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &plans(shared-table)[hook]{angle.depth}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $plans(shared-table)[hook]{angle.depth}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. plans(shared-table)[production]{angle.depth}

    swap to production

    • swap
    • near
    lands
    Not on the shelf yet.
  2. plans(shared-table)[prime]{angle.depth}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. plans(shared-table)[component]{angle.depth}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  4. plans(shared-table)[depth]{angle.depth}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  5. plans(shared-table){angle.depth}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. plans<hook>(shared-table){angle.depth}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. plans(shared-table)[hook]{enter;inspect;continue}

    swap to enter;inspect;continue

    • swap
    • near
    lands
    Not on the shelf yet.
  2. plans(shared-table)[hook]{horizons.verbs}

    swap to horizons.verbs

    • swap
    • near
    lands
    Not on the shelf yet.
  3. plans(shared-table)[hook]{orient}

    swap to orient

    • swap
    • near
    lands
    Not on the shelf yet.
  4. plans(shared-table)[hook]{becoming}

    swap to becoming

    • swap
    • near
    lands
    Not on the shelf yet.
  5. plans(shared-table)[hook]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. plans<angle.depth>(shared-table)[hook]

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  7. plans(shared-table)[hook]{angle,depth}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  8. plans(shared-table)[hook]{angle;depth}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  9. plans(shared-table)[hook]{angle ~> depth}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

scope the scene

  1. plans(year)[hook]{angle.depth}

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. plans(runtime)[hook]{angle.depth}

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. plans[hook]{angle.depth}

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. plans<shared-table>[hook]{angle.depth}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes

projection where it goes

  1. plans<strategic>(shared-table)[hook]{angle.depth}

    add strategic

    • add
    • near
    lands
    Not on the shelf yet.
  2. plans<route>(shared-table)[hook]{angle.depth}

    add route

    • add
    • near
    lands
    Not on the shelf yet.
  3. plans<register>(shared-table)[hook]{angle.depth}

    add register

    • add
    • near
    lands
    Not on the shelf yet.
  4. plans<surface>(shared-table)[hook]{angle.depth}

    add surface

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time