spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

Change it here too: the line it was stays behind as the way back.

The line

materials(shared-table)[hook]{angle.depth}

a line you wrote

  • new
subject
materials
mode
hook
body
angle.depth
scope
shared-table

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to ~read(shared-table)[hook]{angle.depth}

Families it belongs to

Other lines about materials

33 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon materials(shared-table)[hook]{angle.depth}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. home(shared-table)[hook]{angle.depth}

    swap to home

    • swap
    • near
    lands
    Not on the shelf yet.
  2. plans(shared-table)[hook]{angle.depth}

    swap to plans

    • swap
    • near
    lands
    Not on the shelf yet.
  3. now(shared-table)[hook]{angle.depth}

    swap to now

    • swap
    • near
    lands
    Not on the shelf yet.
  4. copy(shared-table)[hook]{angle.depth}

    swap to copy

    • swap
    • near
    lands
    Not on the shelf yet.
  5. ?materials(shared-table)[hook]{angle.depth}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~materials(shared-table)[hook]{angle.depth}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^materials(shared-table)[hook]{angle.depth}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &materials(shared-table)[hook]{angle.depth}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $materials(shared-table)[hook]{angle.depth}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. materials(shared-table)[earned]{angle.depth}

    swap to earned

    • swap
    • near
    lands
    Not on the shelf yet.
  2. materials(shared-table)[spec]{angle.depth}

    swap to spec

    • swap
    • near
    lands
    Not on the shelf yet.
  3. materials(shared-table)[bench]{angle.depth}

    swap to bench

    • swap
    • near
    lands
    Not on the shelf yet.
  4. materials(shared-table)[crystal]{angle.depth}

    swap to crystal

    • swap
    • near
    lands
    Not on the shelf yet.
  5. materials(shared-table){angle.depth}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. materials<hook>(shared-table){angle.depth}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. materials(shared-table)[hook]{becoming}

    swap to becoming

    • swap
    • near
    lands
    Not on the shelf yet.
  2. materials(shared-table)[hook]{paper.laminate.tempera.varnish}

    swap to paper.laminate.tempera.varnish

    • swap
    • near
    lands
    Not on the shelf yet.
  3. materials(shared-table)[hook]{orient}

    swap to orient

    • swap
    • near
    lands
    Not on the shelf yet.
  4. materials(shared-table)[hook]{wrap.align}

    swap to wrap.align

    • swap
    • near
    lands
    Not on the shelf yet.
  5. materials(shared-table)[hook]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. materials<angle.depth>(shared-table)[hook]

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  7. materials(shared-table)[hook]{angle,depth}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  8. materials(shared-table)[hook]{angle;depth}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  9. materials(shared-table)[hook]{angle ~> depth}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

scope the scene

  1. materials(year)[hook]{angle.depth}

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. materials(runtime)[hook]{angle.depth}

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. materials[hook]{angle.depth}

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. materials<shared-table>[hook]{angle.depth}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes

projection where it goes

  1. materials<folio>(shared-table)[hook]{angle.depth}

    add folio

    • add
    • near
    lands
    Not on the shelf yet.
  2. materials<bench>(shared-table)[hook]{angle.depth}

    add bench

    • add
    • near
    lands
    Not on the shelf yet.
  3. materials<register>(shared-table)[hook]{angle.depth}

    add register

    • add
    • near
    lands
    Not on the shelf yet.
  4. materials<surface>(shared-table)[hook]{angle.depth}

    add surface

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time