spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

Change it here too: the line it was stays behind as the way back.

The line

boon ~projects[memory]{turn}

a line you wrote

  • new
subject
~projects
mode
memory
body
turn
charge
boon

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to ~projects[memory]{turn}

Families it belongs to

27 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. bane ~projects[memory]{turn}

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  2. bone ~projects[memory]{turn}

    swap to bone

    • swap
    lands
    Not on the shelf yet.
  3. bonk ~projects[memory]{turn}

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk ~projects[memory]{turn}

    swap to honk

    • swap
    lands
    Not on the shelf yet.
  5. ~projects[memory]{turn}

    drop the charge in front

    • drop
    lands
    Not on the shelf yet.

subject the word

  1. boon play[memory]{turn}

    swap to play

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon garden[memory]{turn}

    swap to garden

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon projects[memory]{turn}

    swap to projects

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon codebase[memory]{turn}

    swap to codebase

    • swap
    • near
    lands
    Not on the shelf yet.

mode the lens

  1. boon ~projects[arrival]{turn}

    swap to arrival

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon ~projects[bane]{turn}

    swap to bane

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon ~projects[crown]{turn}

    swap to crown

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon ~projects[honk]{turn}

    swap to honk

    • swap
    • near
    lands
    Not on the shelf yet.
  5. boon ~projects{turn}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. boon ~projects{turn}(memory)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. boon ~projects{turn}<memory>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. boon ~projects[memory]{invite}

    swap to invite

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon ~projects[memory]{pearl}

    swap to pearl

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon ~projects[memory]{cost}

    swap to cost

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon ~projects[memory]{support.reveal}

    swap to support.reveal

    • swap
    • near
    lands
    Not on the shelf yet.
  5. boon ~projects[memory]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. boon ~projects[memory](turn)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. boon ~projects[memory]<turn>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes

projection where it goes

  1. boon ~projects[memory]{turn}<valence>

    add valence

    • add
    • near
    lands
    Not on the shelf yet.
  2. boon ~projects[memory]{turn}<close>

    add close

    • add
    • near
    lands
    Not on the shelf yet.
  3. boon ~projects[memory]{turn}<recap>

    add recap

    • add
    • near
    lands
    Not on the shelf yet.
  4. boon ~projects[memory]{turn}<person>

    add person

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time