Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
boon ~projection(runtime){angle.depth}a line you wrote
- new
- subject
~projection- body
angle.depth- scope
runtime- charge
boon
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
An operator in front
Back to ~projection(runtime){angle.depth}
Families it belongs to
~projection[*]1054 lines, with the lens open~projection{*}1059 lines, with what it holds open~projection<*>395 lines, with where it goes open
32 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
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bane ~projection(runtime){angle.depth}swap to bane
- swap
- lands
- Not on the shelf yet.
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bone ~projection(runtime){angle.depth}swap to bone
- swap
- lands
- Not on the shelf yet.
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bonk ~projection(runtime){angle.depth}swap to bonk
- swap
- lands
- Not on the shelf yet.
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honk ~projection(runtime){angle.depth}swap to honk
- swap
- lands
- Not on the shelf yet.
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~projection(runtime){angle.depth}drop the charge in front
- drop
- lands
- Not on the shelf yet.
subject the word
-
boon folio(runtime){angle.depth}swap to folio
- swap
- common
- lands
- Not on the shelf yet.
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boon theory(runtime){angle.depth}swap to theory
- swap
- common
- lands
- Not on the shelf yet.
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boon principle(runtime){angle.depth}swap to principle
- swap
- common
- lands
- Not on the shelf yet.
-
boon practice(runtime){angle.depth}swap to practice
- swap
- common
- lands
- Not on the shelf yet.
mode the lens
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boon ~projection(runtime)[arrival]{angle.depth}add arrival
- add
- near
- lands
- Not on the shelf yet.
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boon ~projection(runtime)[bane]{angle.depth}add bane
- add
- near
- lands
- Not on the shelf yet.
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boon ~projection(runtime)[crown]{angle.depth}add crown
- add
- near
- lands
- Not on the shelf yet.
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boon ~projection(runtime)[honk]{angle.depth}add honk
- add
- near
- lands
- Not on the shelf yet.
body what it holds
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boon ~projection(runtime){invite}swap to invite
- swap
- near
- lands
- Not on the shelf yet.
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boon ~projection(runtime){pearl}swap to pearl
- swap
- near
- lands
- Not on the shelf yet.
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boon ~projection(runtime){cost}swap to cost
- swap
- near
- lands
- Not on the shelf yet.
-
boon ~projection(runtime){support.reveal}swap to support.reveal
- swap
- near
- lands
- Not on the shelf yet.
-
boon ~projection(runtime)drop what it holds
- drop
- lands
- Not on the shelf yet.
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boon ~projection<angle.depth>(runtime)turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
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boon ~projection(runtime)[angle.depth]turn its walls to [ ]
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the lens
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boon ~projection(runtime){angle,depth}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
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boon ~projection(runtime){angle;depth}hold the parts in order
- turn
- lands
- Not on the shelf yet.
- why
- semicolons put the parts in a sequence
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boon ~projection(runtime){angle ~> depth}make the parts a path
- turn
- lands
- Not on the shelf yet.
- why
- ~> carries each part on to the next without collapsing them
scope the scene
-
boon ~projection(year){angle.depth}swap to year
- swap
- common
- lands
- Not on the shelf yet.
-
boon ~projection(css){angle.depth}swap to css
- swap
- common
- lands
- Not on the shelf yet.
-
boon ~projection{angle.depth}drop the scene
- drop
- lands
- Not on the shelf yet.
-
boon ~projection<runtime>{angle.depth}turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the scene becomes where it goes
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boon ~projection[runtime]{angle.depth}turn its walls to [ ]
- walls
- lands
- Not on the shelf yet.
- why
- the scene becomes the lens
projection where it goes
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boon ~projection<valence>(runtime){angle.depth}add valence
- add
- near
- lands
- Not on the shelf yet.
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boon ~projection<close>(runtime){angle.depth}add close
- add
- near
- lands
- Not on the shelf yet.
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boon ~projection<receipt>(runtime){angle.depth}add receipt
- add
- common
- lands
- Not on the shelf yet.
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boon ~projection<china>(runtime){angle.depth}add china
- add
- common
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time