spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

~practice{components}(design)

a line you wrote

  • new
subject
~practice
body
components
scope
design

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to ~practice[design]{components}

Families it belongs to

21 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon ~practice{components}(design)

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. folio{components}(design)

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. theory{components}(design)

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. principle{components}(design)

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. practice{components}(design)

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.

mode the lens

  1. ~practice[prime]{components}(design)

    add prime

    • add
    • common
    lands
    Not on the shelf yet.
  2. ~practice[hook]{components}(design)

    add hook

    • add
    • common
    lands
    Not on the shelf yet.

body what it holds

  1. ~practice{open.sit}(design)

    swap to open.sit

    • swap
    • common
    lands
    Not on the shelf yet.
  2. ~practice{transfer}(design)

    swap to transfer

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~practice{orient}(design)

    swap to orient

    • swap
    • common
    lands
    Not on the shelf yet.
  4. ~practice{rail}(design)

    swap to rail

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ~practice(design)

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. ~practice(design)<components>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  7. ~practice[components](design)

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the lens

scope the scene

  1. ~practice{components}(year)

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. ~practice{components}(runtime)

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~practice{components}

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. ~practice{components}<design>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes
  5. ~practice[design]{components}

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes the lens

projection where it goes

  1. ~practice{components}(design)<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. ~practice{components}(design)<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time