spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

Change it here too: the line it was stays behind as the way back.

The line

~practice[design](components)

a line you wrote

  • new
subject
~practice
mode
design
scope
components

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to ~practice[design]{components}

Families it belongs to

20 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon ~practice[design](components)

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. practice[design](components)

    swap to practice

    • swap
    • near
    lands
    Not on the shelf yet.
  2. runtime[design](components)

    swap to runtime

    • swap
    • near
    lands
    Not on the shelf yet.
  3. folio[design](components)

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  4. theory[design](components)

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.

mode the lens

  1. ~practice[prime](components)

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. ~practice[hook](components)

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~practice[component](components)

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  4. ~practice[depth](components)

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ~practice(components)

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. ~practice{design}(components)

    turn its walls to { }

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes what it holds
  7. ~practice(components)<design>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

scope the scene

  1. ~practice[design](year)

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. ~practice[design](runtime)

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~practice[design]

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. ~practice[design]<components>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes
  5. ~practice[design]{components}

    turn its walls to { }

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes what it holds

projection where it goes

  1. ~practice[design](components)<page>

    add page

    • add
    • near
    lands
    Not on the shelf yet.
  2. ~practice[design](components)<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  3. ~practice[design](components)<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time