spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

~navigation(aloud)[hook]{parallel.paths}

a line you wrote

  • new
subject
~navigation
mode
hook
body
parallel.paths
scope
aloud

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to ~navigation(aloud){parallel.paths}

Families it belongs to

28 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon ~navigation(aloud)[hook]{parallel.paths}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. home(aloud)[hook]{parallel.paths}

    swap to home

    • swap
    • near
    lands
    Not on the shelf yet.
  2. materials(aloud)[hook]{parallel.paths}

    swap to materials

    • swap
    • near
    lands
    Not on the shelf yet.
  3. plans(aloud)[hook]{parallel.paths}

    swap to plans

    • swap
    • near
    lands
    Not on the shelf yet.
  4. now(aloud)[hook]{parallel.paths}

    swap to now

    • swap
    • near
    lands
    Not on the shelf yet.

mode the lens

  1. ~navigation(aloud)[prime]{parallel.paths}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. ~navigation(aloud)[component]{parallel.paths}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~navigation(aloud)[depth]{parallel.paths}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  4. ~navigation(aloud)[practice]{parallel.paths}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ~navigation(aloud){parallel.paths}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. ~navigation<hook>(aloud){parallel.paths}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. ~navigation(aloud)[hook]{orient}

    swap to orient

    • swap
    • near
    lands
    Not on the shelf yet.
  2. ~navigation(aloud)[hook]{becoming}

    swap to becoming

    • swap
    • near
    lands
    Not on the shelf yet.
  3. ~navigation(aloud)[hook]{wrap.align}

    swap to wrap.align

    • swap
    • near
    lands
    Not on the shelf yet.
  4. ~navigation(aloud)[hook]{pressure.voice.proof}

    swap to pressure.voice.proof

    • swap
    • near
    lands
    Not on the shelf yet.
  5. ~navigation(aloud)[hook]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. ~navigation<parallel.paths>(aloud)[hook]

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  7. ~navigation(aloud)[hook]{parallel,paths}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  8. ~navigation(aloud)[hook]{parallel;paths}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  9. ~navigation(aloud)[hook]{parallel ~> paths}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

scope the scene

  1. ~navigation(year)[hook]{parallel.paths}

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. ~navigation(runtime)[hook]{parallel.paths}

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~navigation[hook]{parallel.paths}

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. ~navigation<aloud>[hook]{parallel.paths}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes

projection where it goes

  1. ~navigation<register>(aloud)[hook]{parallel.paths}

    add register

    • add
    • near
    lands
    Not on the shelf yet.
  2. ~navigation<surface>(aloud)[hook]{parallel.paths}

    add surface

    • add
    • near
    lands
    Not on the shelf yet.
  3. ~navigation<live>(aloud)[hook]{parallel.paths}

    add live

    • add
    • near
    lands
    Not on the shelf yet.
  4. ~navigation<atlas>(aloud)[hook]{parallel.paths}

    add atlas

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time