spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

principle(hook)

a line you wrote

  • new
subject
principle
scope
hook

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to ~garden(hook)

Families it belongs to

Other lines about principle

24 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon principle(hook)

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. folio(hook)

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. theory(hook)

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. practice(hook)

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  4. learning(hook)

    swap to learning

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?principle(hook)

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~principle(hook)

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^principle(hook)

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &principle(hook)

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $principle(hook)

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. principle[cbt](hook)

    add cbt

    • add
    • near
    lands
    Not on the shelf yet.
  2. principle[crisis_988](hook)

    add crisis_988

    • add
    • near
    lands
    Not on the shelf yet.
  3. principle[motivational_interviewing](hook)

    add motivational_interviewing

    • add
    • near
    lands
    Not on the shelf yet.
  4. principle[faith_stages](hook)

    add faith_stages

    • add
    • near
    lands
    Not on the shelf yet.

scope the scene

  1. principle(year)

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. principle(runtime)

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. principle

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. principle<hook>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes
  5. principle[hook]

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes the lens
  6. principle{hook}

    turn its walls to { }

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes what it holds

projection where it goes

  1. principle(hook)<method>

    add method

    • add
    • near
    lands
    Not on the shelf yet.
  2. principle(hook)<now>

    add now

    • add
    • near
    lands
    Not on the shelf yet.
  3. principle(hook)<spirit>

    add spirit

    • add
    • near
    lands
    Not on the shelf yet.
  4. principle(hook)<life>

    add life

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time