spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

boon ~draft(second_pass){experiment.collide}

a line you wrote

  • new
subject
~draft
body
experiment.collide
scope
second_pass
charge
boon

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to ~draft(second_pass){experiment.collide}

Families it belongs to

32 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. bane ~draft(second_pass){experiment.collide}

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  2. bone ~draft(second_pass){experiment.collide}

    swap to bone

    • swap
    lands
    Not on the shelf yet.
  3. bonk ~draft(second_pass){experiment.collide}

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk ~draft(second_pass){experiment.collide}

    swap to honk

    • swap
    lands
    Not on the shelf yet.
  5. ~draft(second_pass){experiment.collide}

    drop the charge in front

    • drop
    lands
    Not on the shelf yet.

subject the word

  1. boon folio(second_pass){experiment.collide}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. boon theory(second_pass){experiment.collide}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. boon principle(second_pass){experiment.collide}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. boon practice(second_pass){experiment.collide}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.

mode the lens

  1. boon ~draft(second_pass)[arrival]{experiment.collide}

    add arrival

    • add
    • near
    lands
    Not on the shelf yet.
  2. boon ~draft(second_pass)[bane]{experiment.collide}

    add bane

    • add
    • near
    lands
    Not on the shelf yet.
  3. boon ~draft(second_pass)[crown]{experiment.collide}

    add crown

    • add
    • near
    lands
    Not on the shelf yet.
  4. boon ~draft(second_pass)[honk]{experiment.collide}

    add honk

    • add
    • near
    lands
    Not on the shelf yet.

body what it holds

  1. boon ~draft(second_pass){invite}

    swap to invite

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon ~draft(second_pass){pearl}

    swap to pearl

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon ~draft(second_pass){cost}

    swap to cost

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon ~draft(second_pass){support.reveal}

    swap to support.reveal

    • swap
    • near
    lands
    Not on the shelf yet.
  5. boon ~draft(second_pass)

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. boon ~draft<experiment.collide>(second_pass)

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  7. boon ~draft(second_pass)[experiment.collide]

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the lens
  8. boon ~draft(second_pass){experiment,collide}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. boon ~draft(second_pass){experiment;collide}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. boon ~draft(second_pass){experiment ~> collide}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

scope the scene

  1. boon ~draft(year){experiment.collide}

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. boon ~draft(runtime){experiment.collide}

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. boon ~draft{experiment.collide}

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. boon ~draft<second_pass>{experiment.collide}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes
  5. boon ~draft[second_pass]{experiment.collide}

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes the lens

projection where it goes

  1. boon ~draft<valence>(second_pass){experiment.collide}

    add valence

    • add
    • near
    lands
    Not on the shelf yet.
  2. boon ~draft<close>(second_pass){experiment.collide}

    add close

    • add
    • near
    lands
    Not on the shelf yet.
  3. boon ~draft<receipt>(second_pass){experiment.collide}

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  4. boon ~draft<china>(second_pass){experiment.collide}

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time