spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

Change it here too: the line it was stays behind as the way back.

The line

boon ~draft(runtime)[gradient]{turn}

a line you wrote

  • new
subject
~draft
mode
gradient
body
turn
scope
runtime
charge
boon

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to ~draft(runtime)[gradient]{turn}

Families it belongs to

29 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. bane ~draft(runtime)[gradient]{turn}

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  2. bone ~draft(runtime)[gradient]{turn}

    swap to bone

    • swap
    lands
    Not on the shelf yet.
  3. bonk ~draft(runtime)[gradient]{turn}

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk ~draft(runtime)[gradient]{turn}

    swap to honk

    • swap
    lands
    Not on the shelf yet.
  5. ~draft(runtime)[gradient]{turn}

    drop the charge in front

    • drop
    lands
    Not on the shelf yet.

subject the word

  1. boon transfer(runtime)[gradient]{turn}

    swap to transfer

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon folio(runtime)[gradient]{turn}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  3. boon theory(runtime)[gradient]{turn}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  4. boon principle(runtime)[gradient]{turn}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.

mode the lens

  1. boon ~draft(runtime)[arrival]{turn}

    swap to arrival

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon ~draft(runtime)[bane]{turn}

    swap to bane

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon ~draft(runtime)[crown]{turn}

    swap to crown

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon ~draft(runtime)[honk]{turn}

    swap to honk

    • swap
    • near
    lands
    Not on the shelf yet.
  5. boon ~draft(runtime){turn}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. boon ~draft<gradient>(runtime){turn}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. boon ~draft(runtime)[gradient]{invite}

    swap to invite

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon ~draft(runtime)[gradient]{pearl}

    swap to pearl

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon ~draft(runtime)[gradient]{cost}

    swap to cost

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon ~draft(runtime)[gradient]{support.reveal}

    swap to support.reveal

    • swap
    • near
    lands
    Not on the shelf yet.
  5. boon ~draft(runtime)[gradient]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. boon ~draft<turn>(runtime)[gradient]

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes

scope the scene

  1. boon ~draft(year)[gradient]{turn}

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. boon ~draft(css)[gradient]{turn}

    swap to css

    • swap
    • common
    lands
    Not on the shelf yet.
  3. boon ~draft[gradient]{turn}

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. boon ~draft<runtime>[gradient]{turn}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes

projection where it goes

  1. boon ~draft<valence>(runtime)[gradient]{turn}

    add valence

    • add
    • near
    lands
    Not on the shelf yet.
  2. boon ~draft<close>(runtime)[gradient]{turn}

    add close

    • add
    • near
    lands
    Not on the shelf yet.
  3. boon ~draft<field>(runtime)[gradient]{turn}

    add field

    • add
    • near
    lands
    Not on the shelf yet.
  4. boon ~draft<receipt>(runtime)[gradient]{turn}

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time