spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

boon ~codebase(aloud)

a line you wrote

  • new
subject
~codebase
scope
aloud
charge
boon

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to ~codebase(aloud)

Families it belongs to

23 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. bane ~codebase(aloud)

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  2. bone ~codebase(aloud)

    swap to bone

    • swap
    lands
    Not on the shelf yet.
  3. bonk ~codebase(aloud)

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk ~codebase(aloud)

    swap to honk

    • swap
    lands
    Not on the shelf yet.
  5. ~codebase(aloud)

    drop the charge in front

    • drop
    lands
    Not on the shelf yet.

subject the word

  1. boon folio(aloud)

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. boon theory(aloud)

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. boon principle(aloud)

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. boon practice(aloud)

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.

mode the lens

  1. boon ~codebase[arrival](aloud)

    add arrival

    • add
    • near
    lands
    Not on the shelf yet.
  2. boon ~codebase[bane](aloud)

    add bane

    • add
    • near
    lands
    Not on the shelf yet.
  3. boon ~codebase[crown](aloud)

    add crown

    • add
    • near
    lands
    Not on the shelf yet.
  4. boon ~codebase[honk](aloud)

    add honk

    • add
    • near
    lands
    Not on the shelf yet.

scope the scene

  1. boon ~codebase(year)

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. boon ~codebase(runtime)

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. boon ~codebase

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. boon ~codebase<aloud>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes
  5. boon ~codebase[aloud]

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes the lens
  6. boon ~codebase{aloud}

    turn its walls to { }

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes what it holds

projection where it goes

  1. boon ~codebase(aloud)<valence>

    add valence

    • add
    • near
    lands
    Not on the shelf yet.
  2. boon ~codebase(aloud)<close>

    add close

    • add
    • near
    lands
    Not on the shelf yet.
  3. boon ~codebase(aloud)<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  4. boon ~codebase(aloud)<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time