spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

~bonk[profile]{experiment ~> collide}

a line you wrote

  • new
subject
~bonk
mode
profile
body
experiment ~> collide

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to ~bonk[profile]{experiment.collide}

Families it belongs to

24 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon ~bonk[profile]{experiment ~> collide}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. builder[profile]{experiment ~> collide}

    swap to builder

    • swap
    • near
    lands
    Not on the shelf yet.
  2. folio[profile]{experiment ~> collide}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  3. theory[profile]{experiment ~> collide}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  4. principle[profile]{experiment ~> collide}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.

mode the lens

  1. ~bonk[prime]{experiment ~> collide}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. ~bonk[hook]{experiment ~> collide}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~bonk[component]{experiment ~> collide}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  4. ~bonk[depth]{experiment ~> collide}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ~bonk{experiment ~> collide}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. ~bonk{experiment ~> collide}(profile)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. ~bonk{experiment ~> collide}<profile>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. ~bonk[profile]{context.surface}

    swap to context.surface

    • swap
    • near
    lands
    Not on the shelf yet.
  2. ~bonk[profile]{fail.constrain}

    swap to fail.constrain

    • swap
    • near
    lands
    Not on the shelf yet.
  3. ~bonk[profile]{stabilize.default}

    swap to stabilize.default

    • swap
    • near
    lands
    Not on the shelf yet.
  4. ~bonk[profile]{experiment.collide}

    swap to experiment.collide

    • swap
    • near
    lands
    Not on the shelf yet.
  5. ~bonk[profile]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. ~bonk[profile](experiment ~> collide)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. ~bonk[profile]<experiment ~> collide>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. ~bonk[profile]{experiment.collide}

    hold it as one name

    • turn
    lands
    Not on the shelf yet.
    why
    dots inside one brace make one name the parser keeps whole
  9. ~bonk[profile]{experiment,collide}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  10. ~bonk[profile]{experiment;collide}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence

projection where it goes

  1. ~bonk[profile]{experiment ~> collide}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. ~bonk[profile]{experiment ~> collide}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time