spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

Change it here too: the line it was stays behind as the way back.

The line

runtime{components}(design)

a line you wrote

  • new
subject
runtime
body
components
scope
design

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to runtime[design]{components}

Families it belongs to

Other lines about runtime

30 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon runtime{components}(design)

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. folio{components}(design)

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. theory{components}(design)

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. principle{components}(design)

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. practice{components}(design)

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?runtime{components}(design)

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~runtime{components}(design)

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^runtime{components}(design)

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &runtime{components}(design)

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $runtime{components}(design)

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. runtime[noscript]{components}(design)

    add noscript

    • add
    • near
    lands
    Not on the shelf yet.
  2. runtime[design]{components}(design)

    add design

    • add
    • near
    lands
    Not on the shelf yet.
  3. runtime[atlas]{components}(design)

    add atlas

    • add
    • near
    lands
    Not on the shelf yet.
  4. runtime[handle]{components}(design)

    add handle

    • add
    • near
    lands
    Not on the shelf yet.

body what it holds

  1. runtime{fallback}(design)

    swap to fallback

    • swap
    • near
    lands
    Not on the shelf yet.
  2. runtime{mounted}(design)

    swap to mounted

    • swap
    • near
    lands
    Not on the shelf yet.
  3. runtime{family.contract.writes}(design)

    swap to family.contract.writes

    • swap
    • near
    lands
    Not on the shelf yet.
  4. runtime{field-guide}(design)

    swap to field-guide

    • swap
    • near
    lands
    Not on the shelf yet.
  5. runtime(design)

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. runtime(design)<components>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  7. runtime[components](design)

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the lens

scope the scene

  1. runtime{components}(year)

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. runtime{components}(runtime)

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. runtime{components}

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. runtime{components}<design>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes
  5. runtime[design]{components}

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes the lens

projection where it goes

  1. runtime{components}(design)<page>

    add page

    • add
    • near
    lands
    Not on the shelf yet.
  2. runtime{components}(design)<sentence>

    add sentence

    • add
    • near
    lands
    Not on the shelf yet.
  3. runtime{components}(design)<inspect>

    add inspect

    • add
    • near
    lands
    Not on the shelf yet.
  4. runtime{components}(design)<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time