spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

revise(runtime)[trig.geometry]{angle;depth}

a line you wrote

  • new
subject
revise
mode
trig.geometry
body
angle;depth
scope
runtime

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to revise(shared-table)[trig.geometry]{angle;depth}

31 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon revise(runtime)[trig.geometry]{angle;depth}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. projection(runtime)[trig.geometry]{angle;depth}

    swap to projection

    • swap
    • near
    lands
    Not on the shelf yet.
  2. folio(runtime)[trig.geometry]{angle;depth}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  3. theory(runtime)[trig.geometry]{angle;depth}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  4. principle(runtime)[trig.geometry]{angle;depth}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?revise(runtime)[trig.geometry]{angle;depth}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~revise(runtime)[trig.geometry]{angle;depth}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^revise(runtime)[trig.geometry]{angle;depth}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &revise(runtime)[trig.geometry]{angle;depth}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $revise(runtime)[trig.geometry]{angle;depth}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. revise(runtime)[prime]{angle;depth}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. revise(runtime)[hook]{angle;depth}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  3. revise(runtime)[component]{angle;depth}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  4. revise(runtime)[depth]{angle;depth}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  5. revise(runtime){angle;depth}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. revise<trig.geometry>(runtime){angle;depth}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. revise(runtime)[trig.geometry]{angle.depth}

    swap to angle.depth

    • swap
    • near
    lands
    Not on the shelf yet.
  2. revise(runtime)[trig.geometry]{open.sit}

    swap to open.sit

    • swap
    • common
    lands
    Not on the shelf yet.
  3. revise(runtime)[trig.geometry]{transfer}

    swap to transfer

    • swap
    • common
    lands
    Not on the shelf yet.
  4. revise(runtime)[trig.geometry]{orient}

    swap to orient

    • swap
    • common
    lands
    Not on the shelf yet.
  5. revise(runtime)[trig.geometry]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. revise<angle;depth>(runtime)[trig.geometry]

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  7. revise(runtime)[trig.geometry]{angle.depth}

    hold it as one name

    • turn
    lands
    Not on the shelf yet.
    why
    dots inside one brace make one name the parser keeps whole
  8. revise(runtime)[trig.geometry]{angle,depth}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. revise(runtime)[trig.geometry]{angle ~> depth}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

scope the scene

  1. revise(year)[trig.geometry]{angle;depth}

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. revise(css)[trig.geometry]{angle;depth}

    swap to css

    • swap
    • common
    lands
    Not on the shelf yet.
  3. revise[trig.geometry]{angle;depth}

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. revise<runtime>[trig.geometry]{angle;depth}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes

projection where it goes

  1. revise<receipt>(runtime)[trig.geometry]{angle;depth}

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. revise<china>(runtime)[trig.geometry]{angle;depth}

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time