Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
revise(runtime)[trig.geometry]{angle;depth}a line you wrote
- new
- subject
revise- mode
trig.geometry- body
angle;depth- scope
runtime
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
An operator in front
31 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
-
boon revise(runtime)[trig.geometry]{angle;depth}add boon
- add
- lands
- Not on the shelf yet.
- why
- a valence word rides the word
subject the word
-
projection(runtime)[trig.geometry]{angle;depth}swap to projection
- swap
- near
- lands
- Not on the shelf yet.
-
folio(runtime)[trig.geometry]{angle;depth}swap to folio
- swap
- common
- lands
- Not on the shelf yet.
-
theory(runtime)[trig.geometry]{angle;depth}swap to theory
- swap
- common
- lands
- Not on the shelf yet.
-
principle(runtime)[trig.geometry]{angle;depth}swap to principle
- swap
- common
- lands
- Not on the shelf yet.
-
?revise(runtime)[trig.geometry]{angle;depth}? wonder in front
- mark
- lands
- Not on the shelf yet.
-
~revise(runtime)[trig.geometry]{angle;depth}~ potential in front
- mark
- lands
- Not on the shelf yet.
-
^revise(runtime)[trig.geometry]{angle;depth}^ ascension in front
- mark
- lands
- Not on the shelf yet.
-
&revise(runtime)[trig.geometry]{angle;depth}& subject in front
- mark
- lands
- Not on the shelf yet.
-
$revise(runtime)[trig.geometry]{angle;depth}$ substrate in front
- mark
- lands
- Not on the shelf yet.
mode the lens
-
revise(runtime)[prime]{angle;depth}swap to prime
- swap
- common
- lands
- Not on the shelf yet.
-
revise(runtime)[hook]{angle;depth}swap to hook
- swap
- common
- lands
- Not on the shelf yet.
-
revise(runtime)[component]{angle;depth}swap to component
- swap
- common
- lands
- Not on the shelf yet.
-
revise(runtime)[depth]{angle;depth}swap to depth
- swap
- common
- lands
- Not on the shelf yet.
-
revise(runtime){angle;depth}drop the lens
- drop
- lands
- Not on the shelf yet.
-
revise<trig.geometry>(runtime){angle;depth}turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
body what it holds
-
revise(runtime)[trig.geometry]{angle.depth}swap to angle.depth
- swap
- near
- lands
- Not on the shelf yet.
-
revise(runtime)[trig.geometry]{open.sit}swap to open.sit
- swap
- common
- lands
- Not on the shelf yet.
-
revise(runtime)[trig.geometry]{transfer}swap to transfer
- swap
- common
- lands
- Not on the shelf yet.
-
revise(runtime)[trig.geometry]{orient}swap to orient
- swap
- common
- lands
- Not on the shelf yet.
-
revise(runtime)[trig.geometry]drop what it holds
- drop
- lands
- Not on the shelf yet.
-
revise<angle;depth>(runtime)[trig.geometry]turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
-
revise(runtime)[trig.geometry]{angle.depth}hold it as one name
- turn
- lands
- Not on the shelf yet.
- why
- dots inside one brace make one name the parser keeps whole
-
revise(runtime)[trig.geometry]{angle,depth}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
-
revise(runtime)[trig.geometry]{angle ~> depth}make the parts a path
- turn
- lands
- Not on the shelf yet.
- why
- ~> carries each part on to the next without collapsing them
scope the scene
-
revise(year)[trig.geometry]{angle;depth}swap to year
- swap
- common
- lands
- Not on the shelf yet.
-
revise(css)[trig.geometry]{angle;depth}swap to css
- swap
- common
- lands
- Not on the shelf yet.
-
revise[trig.geometry]{angle;depth}drop the scene
- drop
- lands
- Not on the shelf yet.
-
revise<runtime>[trig.geometry]{angle;depth}turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the scene becomes where it goes
projection where it goes
-
revise<receipt>(runtime)[trig.geometry]{angle;depth}add receipt
- add
- common
- lands
- Not on the shelf yet.
-
revise<china>(runtime)[trig.geometry]{angle;depth}add china
- add
- common
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time