spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

byproduct[component]{hit}

a line you wrote

  • new
subject
byproduct
mode
component
body
hit

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to read[component]{hit}

Families it belongs to

Other lines about byproduct

26 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon byproduct[component]{hit}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. light[component]{hit}

    swap to light

    • swap
    • near
    lands
    Not on the shelf yet.
  2. provision[component]{hit}

    swap to provision

    • swap
    • near
    lands
    Not on the shelf yet.
  3. service[component]{hit}

    swap to service

    • swap
    • near
    lands
    Not on the shelf yet.
  4. collaboration[component]{hit}

    swap to collaboration

    • swap
    • near
    lands
    Not on the shelf yet.
  5. ?byproduct[component]{hit}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~byproduct[component]{hit}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^byproduct[component]{hit}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &byproduct[component]{hit}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $byproduct[component]{hit}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. byproduct[realm]{hit}

    swap to realm

    • swap
    • near
    lands
    Not on the shelf yet.
  2. byproduct[alchemy]{hit}

    swap to alchemy

    • swap
    • near
    lands
    Not on the shelf yet.
  3. byproduct[magic]{hit}

    swap to magic

    • swap
    • near
    lands
    Not on the shelf yet.
  4. byproduct[prime]{hit}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  5. byproduct{hit}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. byproduct{hit}(component)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. byproduct{hit}<component>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. byproduct[component]{recover.value}

    swap to recover.value

    • swap
    • near
    lands
    Not on the shelf yet.
  2. byproduct[component]{recover.realm.character}

    swap to recover.realm.character

    • swap
    • near
    lands
    Not on the shelf yet.
  3. byproduct[component]{recover.magic}

    swap to recover.magic

    • swap
    • near
    lands
    Not on the shelf yet.
  4. byproduct[component]{recover.story}

    swap to recover.story

    • swap
    • near
    lands
    Not on the shelf yet.
  5. byproduct[component]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. byproduct[component](hit)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. byproduct[component]<hit>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes

projection where it goes

  1. byproduct[component]{hit}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. byproduct[component]{hit}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time