spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

Change it here too: the line it was stays behind as the way back.

The line

boon read(shared-table)[component]{angle.depth}

a line you wrote

  • new
subject
read
mode
component
body
angle.depth
scope
shared-table
charge
boon

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to read(shared-table)[component]{angle.depth}

Families it belongs to

37 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. bane read(shared-table)[component]{angle.depth}

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  2. bone read(shared-table)[component]{angle.depth}

    swap to bone

    • swap
    lands
    Not on the shelf yet.
  3. bonk read(shared-table)[component]{angle.depth}

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk read(shared-table)[component]{angle.depth}

    swap to honk

    • swap
    lands
    Not on the shelf yet.
  5. read(shared-table)[component]{angle.depth}

    drop the charge in front

    • drop
    lands
    Not on the shelf yet.

subject the word

  1. boon byproduct(shared-table)[component]{angle.depth}

    swap to byproduct

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon light(shared-table)[component]{angle.depth}

    swap to light

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon provision(shared-table)[component]{angle.depth}

    swap to provision

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon service(shared-table)[component]{angle.depth}

    swap to service

    • swap
    • near
    lands
    Not on the shelf yet.
  5. boon ?read(shared-table)[component]{angle.depth}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. boon ~read(shared-table)[component]{angle.depth}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. boon ^read(shared-table)[component]{angle.depth}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. boon &read(shared-table)[component]{angle.depth}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. boon $read(shared-table)[component]{angle.depth}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. boon read(shared-table)[arrival]{angle.depth}

    swap to arrival

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon read(shared-table)[bane]{angle.depth}

    swap to bane

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon read(shared-table)[crown]{angle.depth}

    swap to crown

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon read(shared-table)[honk]{angle.depth}

    swap to honk

    • swap
    • near
    lands
    Not on the shelf yet.
  5. boon read(shared-table){angle.depth}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. boon read<component>(shared-table){angle.depth}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. boon read(shared-table)[component]{invite}

    swap to invite

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon read(shared-table)[component]{pearl}

    swap to pearl

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon read(shared-table)[component]{cost}

    swap to cost

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon read(shared-table)[component]{support.reveal}

    swap to support.reveal

    • swap
    • near
    lands
    Not on the shelf yet.
  5. boon read(shared-table)[component]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. boon read<angle.depth>(shared-table)[component]

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  7. boon read(shared-table)[component]{angle,depth}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  8. boon read(shared-table)[component]{angle;depth}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  9. boon read(shared-table)[component]{angle ~> depth}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

scope the scene

  1. boon read(year)[component]{angle.depth}

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. boon read(runtime)[component]{angle.depth}

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. boon read[component]{angle.depth}

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. boon read<shared-table>[component]{angle.depth}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes

projection where it goes

  1. boon read<valence>(shared-table)[component]{angle.depth}

    add valence

    • add
    • near
    lands
    Not on the shelf yet.
  2. boon read<close>(shared-table)[component]{angle.depth}

    add close

    • add
    • near
    lands
    Not on the shelf yet.
  3. boon read<receipt>(shared-table)[component]{angle.depth}

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  4. boon read<china>(shared-table)[component]{angle.depth}

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time