Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
boon read(shared-table)[component]{angle.depth}a line you wrote
- new
- subject
read- mode
component- body
angle.depth- scope
shared-table- charge
boon
Take it apartFeel it at restOpen it on the canvasWhat each slot is
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
An operator in front
Back to read(shared-table)[component]{angle.depth}
Families it belongs to
read[*]2 lines, with the lens openread{*}2 lines, with what it holds open[component]17 lines, with the word open
37 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
-
bane read(shared-table)[component]{angle.depth}swap to bane
- swap
- lands
- Not on the shelf yet.
-
bone read(shared-table)[component]{angle.depth}swap to bone
- swap
- lands
- Not on the shelf yet.
-
bonk read(shared-table)[component]{angle.depth}swap to bonk
- swap
- lands
- Not on the shelf yet.
-
honk read(shared-table)[component]{angle.depth}swap to honk
- swap
- lands
- Not on the shelf yet.
-
read(shared-table)[component]{angle.depth}drop the charge in front
- drop
- lands
- Not on the shelf yet.
subject the word
-
boon byproduct(shared-table)[component]{angle.depth}swap to byproduct
- swap
- near
- lands
- Not on the shelf yet.
-
boon light(shared-table)[component]{angle.depth}swap to light
- swap
- near
- lands
- Not on the shelf yet.
-
boon provision(shared-table)[component]{angle.depth}swap to provision
- swap
- near
- lands
- Not on the shelf yet.
-
boon service(shared-table)[component]{angle.depth}swap to service
- swap
- near
- lands
- Not on the shelf yet.
-
boon ?read(shared-table)[component]{angle.depth}? wonder in front
- mark
- lands
- Not on the shelf yet.
-
boon ~read(shared-table)[component]{angle.depth}~ potential in front
- mark
- lands
- Not on the shelf yet.
-
boon ^read(shared-table)[component]{angle.depth}^ ascension in front
- mark
- lands
- Not on the shelf yet.
-
boon &read(shared-table)[component]{angle.depth}& subject in front
- mark
- lands
- Not on the shelf yet.
-
boon $read(shared-table)[component]{angle.depth}$ substrate in front
- mark
- lands
- Not on the shelf yet.
mode the lens
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boon read(shared-table)[arrival]{angle.depth}swap to arrival
- swap
- near
- lands
- Not on the shelf yet.
-
boon read(shared-table)[bane]{angle.depth}swap to bane
- swap
- near
- lands
- Not on the shelf yet.
-
boon read(shared-table)[crown]{angle.depth}swap to crown
- swap
- near
- lands
- Not on the shelf yet.
-
boon read(shared-table)[honk]{angle.depth}swap to honk
- swap
- near
- lands
- Not on the shelf yet.
-
boon read(shared-table){angle.depth}drop the lens
- drop
- lands
- Not on the shelf yet.
-
boon read<component>(shared-table){angle.depth}turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
body what it holds
-
boon read(shared-table)[component]{invite}swap to invite
- swap
- near
- lands
- Not on the shelf yet.
-
boon read(shared-table)[component]{pearl}swap to pearl
- swap
- near
- lands
- Not on the shelf yet.
-
boon read(shared-table)[component]{cost}swap to cost
- swap
- near
- lands
- Not on the shelf yet.
-
boon read(shared-table)[component]{support.reveal}swap to support.reveal
- swap
- near
- lands
- Not on the shelf yet.
-
boon read(shared-table)[component]drop what it holds
- drop
- lands
- Not on the shelf yet.
-
boon read<angle.depth>(shared-table)[component]turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
-
boon read(shared-table)[component]{angle,depth}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
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boon read(shared-table)[component]{angle;depth}hold the parts in order
- turn
- lands
- Not on the shelf yet.
- why
- semicolons put the parts in a sequence
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boon read(shared-table)[component]{angle ~> depth}make the parts a path
- turn
- lands
- Not on the shelf yet.
- why
- ~> carries each part on to the next without collapsing them
scope the scene
-
boon read(year)[component]{angle.depth}swap to year
- swap
- common
- lands
- Not on the shelf yet.
-
boon read(runtime)[component]{angle.depth}swap to runtime
- swap
- common
- lands
- Not on the shelf yet.
-
boon read[component]{angle.depth}drop the scene
- drop
- lands
- Not on the shelf yet.
-
boon read<shared-table>[component]{angle.depth}turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the scene becomes where it goes
projection where it goes
-
boon read<valence>(shared-table)[component]{angle.depth}add valence
- add
- near
- lands
- Not on the shelf yet.
-
boon read<close>(shared-table)[component]{angle.depth}add close
- add
- near
- lands
- Not on the shelf yet.
-
boon read<receipt>(shared-table)[component]{angle.depth}add receipt
- add
- common
- lands
- Not on the shelf yet.
-
boon read<china>(shared-table)[component]{angle.depth}add china
- add
- common
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time