Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
projection(shared-table)[trig.geometry]{angle ~> depth}a line you wrote
- new
- subject
projection- mode
trig.geometry- body
angle ~> depth- scope
shared-table
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
An operator in front
Back to projection(shared-table)[trig.geometry]{angle.depth}
Families it belongs to
projection[*]2 lines, with the lens openprojection{*}2 lines, with what it holds open
Other lines about projection
31 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
-
boon projection(shared-table)[trig.geometry]{angle ~> depth}add boon
- add
- lands
- Not on the shelf yet.
- why
- a valence word rides the word
subject the word
-
folio(shared-table)[trig.geometry]{angle ~> depth}swap to folio
- swap
- common
- lands
- Not on the shelf yet.
-
theory(shared-table)[trig.geometry]{angle ~> depth}swap to theory
- swap
- common
- lands
- Not on the shelf yet.
-
principle(shared-table)[trig.geometry]{angle ~> depth}swap to principle
- swap
- common
- lands
- Not on the shelf yet.
-
practice(shared-table)[trig.geometry]{angle ~> depth}swap to practice
- swap
- common
- lands
- Not on the shelf yet.
-
?projection(shared-table)[trig.geometry]{angle ~> depth}? wonder in front
- mark
- lands
- Not on the shelf yet.
-
~projection(shared-table)[trig.geometry]{angle ~> depth}~ potential in front
- mark
- lands
- Not on the shelf yet.
-
^projection(shared-table)[trig.geometry]{angle ~> depth}^ ascension in front
- mark
- lands
- Not on the shelf yet.
-
&projection(shared-table)[trig.geometry]{angle ~> depth}& subject in front
- mark
- lands
- Not on the shelf yet.
-
$projection(shared-table)[trig.geometry]{angle ~> depth}$ substrate in front
- mark
- lands
- Not on the shelf yet.
mode the lens
-
projection(shared-table)[deterministic]{angle ~> depth}swap to deterministic
- swap
- near
- lands
- Not on the shelf yet.
-
projection(shared-table)[prime]{angle ~> depth}swap to prime
- swap
- common
- lands
- Not on the shelf yet.
-
projection(shared-table)[hook]{angle ~> depth}swap to hook
- swap
- common
- lands
- Not on the shelf yet.
-
projection(shared-table)[component]{angle ~> depth}swap to component
- swap
- common
- lands
- Not on the shelf yet.
-
projection(shared-table){angle ~> depth}drop the lens
- drop
- lands
- Not on the shelf yet.
-
projection<trig.geometry>(shared-table){angle ~> depth}turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
body what it holds
-
projection(shared-table)[trig.geometry]{angle.depth}swap to angle.depth
- swap
- near
- lands
- Not on the shelf yet.
-
projection(shared-table)[trig.geometry]{manifestation}swap to manifestation
- swap
- near
- lands
- Not on the shelf yet.
-
projection(shared-table)[trig.geometry]{open.sit}swap to open.sit
- swap
- common
- lands
- Not on the shelf yet.
-
projection(shared-table)[trig.geometry]{transfer}swap to transfer
- swap
- common
- lands
- Not on the shelf yet.
-
projection(shared-table)[trig.geometry]drop what it holds
- drop
- lands
- Not on the shelf yet.
-
projection<angle ~> depth>(shared-table)[trig.geometry]turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
-
projection(shared-table)[trig.geometry]{angle.depth}hold it as one name
- turn
- lands
- Not on the shelf yet.
- why
- dots inside one brace make one name the parser keeps whole
-
projection(shared-table)[trig.geometry]{angle,depth}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
-
projection(shared-table)[trig.geometry]{angle;depth}hold the parts in order
- turn
- lands
- Not on the shelf yet.
- why
- semicolons put the parts in a sequence
scope the scene
-
projection(year)[trig.geometry]{angle ~> depth}swap to year
- swap
- common
- lands
- Not on the shelf yet.
-
projection(runtime)[trig.geometry]{angle ~> depth}swap to runtime
- swap
- common
- lands
- Not on the shelf yet.
-
projection[trig.geometry]{angle ~> depth}drop the scene
- drop
- lands
- Not on the shelf yet.
-
projection<shared-table>[trig.geometry]{angle ~> depth}turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the scene becomes where it goes
projection where it goes
-
projection<receipt>(shared-table)[trig.geometry]{angle ~> depth}add receipt
- add
- common
- lands
- Not on the shelf yet.
-
projection<china>(shared-table)[trig.geometry]{angle ~> depth}add china
- add
- common
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time