Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
projection(shared-table)[hook]{angle.depth}a line you wrote
- new
- subject
projection- mode
hook- body
angle.depth- scope
shared-table
Take it apartFeel it at restOpen it on the canvasWhat each slot is
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
An operator in front
Back to projection(shared-table)[deterministic]{angle.depth}
Families it belongs to
projection[*]2 lines, with the lens openprojection{*}2 lines, with what it holds open[hook]34 lines, with the word open
Other lines about projection
33 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
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boon projection(shared-table)[hook]{angle.depth}add boon
- add
- lands
- Not on the shelf yet.
- why
- a valence word rides the word
subject the word
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home(shared-table)[hook]{angle.depth}swap to home
- swap
- near
- lands
- Not on the shelf yet.
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materials(shared-table)[hook]{angle.depth}swap to materials
- swap
- near
- lands
- Not on the shelf yet.
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plans(shared-table)[hook]{angle.depth}swap to plans
- swap
- near
- lands
- Not on the shelf yet.
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now(shared-table)[hook]{angle.depth}swap to now
- swap
- near
- lands
- Not on the shelf yet.
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?projection(shared-table)[hook]{angle.depth}? wonder in front
- mark
- lands
- Not on the shelf yet.
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~projection(shared-table)[hook]{angle.depth}~ potential in front
- mark
- lands
- Not on the shelf yet.
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^projection(shared-table)[hook]{angle.depth}^ ascension in front
- mark
- lands
- Not on the shelf yet.
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&projection(shared-table)[hook]{angle.depth}& subject in front
- mark
- lands
- Not on the shelf yet.
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$projection(shared-table)[hook]{angle.depth}$ substrate in front
- mark
- lands
- Not on the shelf yet.
mode the lens
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projection(shared-table)[trig.geometry]{angle.depth}swap to trig.geometry
- swap
- near
- lands
- Not on the shelf yet.
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projection(shared-table)[deterministic]{angle.depth}swap to deterministic
- swap
- near
- lands
- Not on the shelf yet.
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projection(shared-table)[prime]{angle.depth}swap to prime
- swap
- common
- lands
- Not on the shelf yet.
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projection(shared-table)[component]{angle.depth}swap to component
- swap
- common
- lands
- Not on the shelf yet.
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projection(shared-table){angle.depth}drop the lens
- drop
- lands
- Not on the shelf yet.
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projection<hook>(shared-table){angle.depth}turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
body what it holds
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projection(shared-table)[hook]{orient}swap to orient
- swap
- near
- lands
- Not on the shelf yet.
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projection(shared-table)[hook]{becoming}swap to becoming
- swap
- near
- lands
- Not on the shelf yet.
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projection(shared-table)[hook]{wrap.align}swap to wrap.align
- swap
- near
- lands
- Not on the shelf yet.
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projection(shared-table)[hook]{manifestation}swap to manifestation
- swap
- near
- lands
- Not on the shelf yet.
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projection(shared-table)[hook]drop what it holds
- drop
- lands
- Not on the shelf yet.
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projection<angle.depth>(shared-table)[hook]turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
-
projection(shared-table)[hook]{angle,depth}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
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projection(shared-table)[hook]{angle;depth}hold the parts in order
- turn
- lands
- Not on the shelf yet.
- why
- semicolons put the parts in a sequence
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projection(shared-table)[hook]{angle ~> depth}make the parts a path
- turn
- lands
- Not on the shelf yet.
- why
- ~> carries each part on to the next without collapsing them
scope the scene
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projection(year)[hook]{angle.depth}swap to year
- swap
- common
- lands
- Not on the shelf yet.
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projection(runtime)[hook]{angle.depth}swap to runtime
- swap
- common
- lands
- Not on the shelf yet.
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projection[hook]{angle.depth}drop the scene
- drop
- lands
- Not on the shelf yet.
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projection<shared-table>[hook]{angle.depth}turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the scene becomes where it goes
projection where it goes
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projection<register>(shared-table)[hook]{angle.depth}add register
- add
- near
- lands
- Not on the shelf yet.
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projection<surface>(shared-table)[hook]{angle.depth}add surface
- add
- near
- lands
- Not on the shelf yet.
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projection<live>(shared-table)[hook]{angle.depth}add live
- add
- near
- lands
- Not on the shelf yet.
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projection<atlas>(shared-table)[hook]{angle.depth}add atlas
- add
- near
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time