spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

~practice[design]{components}

a line you wrote

  • new
subject
~practice
mode
design
body
components

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to practice[design]{components}

Families it belongs to

22 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon ~practice[design]{components}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. practice[design]{components}

    swap to practice

    • swap
    • near
    lands
    On the shelf: spwashi.com/about/#resume-practices.
  2. runtime[design]{components}

    swap to runtime

    • swap
    • near
    lands
    Not on the shelf yet.
  3. folio[design]{components}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  4. theory[design]{components}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.

mode the lens

  1. ~practice[prime]{components}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. ~practice[hook]{components}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~practice[component]{components}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  4. ~practice[depth]{components}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ~practice{components}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. ~practice{components}(design)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. ~practice{components}<design>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. ~practice[design]{mounted}

    swap to mounted

    • swap
    • near
    lands
    Not on the shelf yet.
  2. ~practice[design]{open.sit}

    swap to open.sit

    • swap
    • common
    lands
    Not on the shelf yet.
  3. ~practice[design]{transfer}

    swap to transfer

    • swap
    • common
    lands
    Not on the shelf yet.
  4. ~practice[design]{orient}

    swap to orient

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ~practice[design]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. ~practice[design](components)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. ~practice[design]<components>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes

projection where it goes

  1. ~practice[design]{components}<page>

    add page

    • add
    • near
    lands
    Not on the shelf yet.
  2. ~practice[design]{components}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  3. ~practice[design]{components}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time