spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

Change it here too: the line it was stays behind as the way back.

The line

practice(components)[design]{software}

a line you wrote

  • new
subject
practice
mode
design
body
software
scope
components

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to practice(components){software}

Families it belongs to

Other lines about practice

30 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon practice(components)[design]{software}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. runtime(components)[design]{software}

    swap to runtime

    • swap
    • near
    lands
    Not on the shelf yet.
  2. folio(components)[design]{software}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  3. theory(components)[design]{software}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  4. principle(components)[design]{software}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?practice(components)[design]{software}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~practice(components)[design]{software}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^practice(components)[design]{software}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &practice(components)[design]{software}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $practice(components)[design]{software}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. practice(components)[software]{software}

    swap to software

    • swap
    • near
    lands
    Not on the shelf yet.
  2. practice(components)[learning]{software}

    swap to learning

    • swap
    • near
    lands
    Not on the shelf yet.
  3. practice(components)[film]{software}

    swap to film

    • swap
    • near
    lands
    Not on the shelf yet.
  4. practice(components)[illustration]{software}

    swap to illustration

    • swap
    • near
    lands
    Not on the shelf yet.
  5. practice(components){software}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. practice<design>(components){software}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. practice(components)[design]{components}

    swap to components

    • swap
    • near
    lands
    Not on the shelf yet.
  2. practice(components)[design]{founding}

    swap to founding

    • swap
    • near
    lands
    Not on the shelf yet.
  3. practice(components)[design]{release}

    swap to release

    • swap
    • near
    lands
    Not on the shelf yet.
  4. practice(components)[design]{folios}

    swap to folios

    • swap
    • near
    lands
    Not on the shelf yet.
  5. practice(components)[design]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. practice<software>(components)[design]

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes

scope the scene

  1. practice(year)[design]{software}

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. practice(runtime)[design]{software}

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. practice[design]{software}

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. practice<components>[design]{software}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes

projection where it goes

  1. practice<share>(components)[design]{software}

    add share

    • add
    • near
    lands
    Not on the shelf yet.
  2. practice<trace>(components)[design]{software}

    add trace

    • add
    • near
    lands
    Not on the shelf yet.
  3. practice<seed>(components)[design]{software}

    add seed

    • add
    • near
    lands
    Not on the shelf yet.
  4. practice<page>(components)[design]{software}

    add page

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time