spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

navigation{parallel.paths}(aloud)

a line you wrote

  • new
subject
navigation
body
parallel.paths
scope
aloud

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to navigation[aloud]{parallel.paths}

Other lines about navigation

30 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon navigation{parallel.paths}(aloud)

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. folio{parallel.paths}(aloud)

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. theory{parallel.paths}(aloud)

    swap to theory

    • swap
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    lands
    Not on the shelf yet.
  3. principle{parallel.paths}(aloud)

    swap to principle

    • swap
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    lands
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  4. practice{parallel.paths}(aloud)

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?navigation{parallel.paths}(aloud)

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~navigation{parallel.paths}(aloud)

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^navigation{parallel.paths}(aloud)

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &navigation{parallel.paths}(aloud)

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $navigation{parallel.paths}(aloud)

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. navigation[resonance]{parallel.paths}(aloud)

    add resonance

    • add
    • near
    lands
    Not on the shelf yet.
  2. navigation[prime]{parallel.paths}(aloud)

    add prime

    • add
    • common
    lands
    Not on the shelf yet.
  3. navigation[hook]{parallel.paths}(aloud)

    add hook

    • add
    • common
    lands
    Not on the shelf yet.

body what it holds

  1. navigation{open.sit}(aloud)

    swap to open.sit

    • swap
    • common
    lands
    Not on the shelf yet.
  2. navigation{transfer}(aloud)

    swap to transfer

    • swap
    • common
    lands
    Not on the shelf yet.
  3. navigation{orient}(aloud)

    swap to orient

    • swap
    • common
    lands
    Not on the shelf yet.
  4. navigation{rail}(aloud)

    swap to rail

    • swap
    • common
    lands
    Not on the shelf yet.
  5. navigation(aloud)

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. navigation(aloud)<parallel.paths>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  7. navigation[parallel.paths](aloud)

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the lens
  8. navigation{parallel,paths}(aloud)

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. navigation{parallel;paths}(aloud)

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. navigation{parallel ~> paths}(aloud)

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

scope the scene

  1. navigation{parallel.paths}(year)

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. navigation{parallel.paths}(runtime)

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. navigation{parallel.paths}

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. navigation{parallel.paths}<aloud>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes
  5. navigation[aloud]{parallel.paths}

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes the lens

projection where it goes

  1. navigation{parallel.paths}(aloud)<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. navigation{parallel.paths}(aloud)<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time