spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

loop[character]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}

/membership/#returning-member-loops

  • on the shelf
subject
loop
mode
character
body
hook.sheet.cast
join
~ induct
with
play[character]{hook.sheet.cast}

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to loop[kitchen]{category.scene.host}

Families it belongs to

Other lines about loop

34 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon loop[character]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. play[character]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}

    swap to play

    • swap
    • near
    lands
    Not on the shelf yet.
  2. profile[character]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}

    swap to profile

    • swap
    • near
    lands
    Not on the shelf yet.
  3. identity-ref[character]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}

    swap to identity-ref

    • swap
    • near
    lands
    Not on the shelf yet.
  4. folio[character]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?loop[character]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~loop[character]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^loop[character]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &loop[character]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $loop[character]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. loop[behavior]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}

    swap to behavior

    • swap
    • near
    lands
    Not on the shelf yet.
  2. loop[creative]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}

    swap to creative

    • swap
    • near
    lands
    Not on the shelf yet.
  3. loop[economics]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}

    swap to economics

    • swap
    • near
    lands
    Not on the shelf yet.
  4. loop[kitchen]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}

    swap to kitchen

    • swap
    • near
    lands
    Not on the shelf yet.
  5. loop{hook.sheet.cast} ~ play[character]{hook.sheet.cast}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. loop{hook.sheet.cast}(character) ~ play[character]{hook.sheet.cast}

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. loop{hook.sheet.cast}<character> ~ play[character]{hook.sheet.cast}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. loop[character]{svg.css.gesture} ~ play[character]{hook.sheet.cast}

    swap to svg.css.gesture

    • swap
    • near
    lands
    Not on the shelf yet.
  2. loop[character]{prompt.artifact.publish} ~ play[character]{hook.sheet.cast}

    swap to prompt.artifact.publish

    • swap
    • near
    lands
    Not on the shelf yet.
  3. loop[character]{budget.trade.sprint} ~ play[character]{hook.sheet.cast}

    swap to budget.trade.sprint

    • swap
    • near
    lands
    Not on the shelf yet.
  4. loop[character]{category.scene.host} ~ play[character]{hook.sheet.cast}

    swap to category.scene.host

    • swap
    • near
    lands
    Not on the shelf yet.
  5. loop[character] ~ play[character]{hook.sheet.cast}

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. loop[character](hook.sheet.cast) ~ play[character]{hook.sheet.cast}

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. loop[character]<hook.sheet.cast> ~ play[character]{hook.sheet.cast}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. loop[character]{hook,sheet,cast} ~ play[character]{hook.sheet.cast}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. loop[character]{hook;sheet;cast} ~ play[character]{hook.sheet.cast}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. loop[character]{hook ~> sheet ~> cast} ~ play[character]{hook.sheet.cast}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. loop[character]{hook.sheet.cast}<receipt> ~ play[character]{hook.sheet.cast}

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. loop[character]{hook.sheet.cast}<china> ~ play[character]{hook.sheet.cast}

    add china

    • add
    • common
    lands
    Not on the shelf yet.

join the join

  1. loop[character]{hook.sheet.cast} & play[character]{hook.sheet.cast}

    & subject

    • turn
    lands
    Not on the shelf yet.
    why
    subject between the two
  2. loop[character]{hook.sheet.cast} ^ play[character]{hook.sheet.cast}

    ^ project

    • turn
    lands
    Not on the shelf yet.
    why
    ascension between the two
  3. loop[character]{hook.sheet.cast} @ play[character]{hook.sheet.cast}

    @ perspective

    • turn
    lands
    Not on the shelf yet.
    why
    perspective between the two
  4. loop[character]{hook.sheet.cast}

    keep the first line

    • split
    lands
    Not on the shelf yet.
  5. play[character]{hook.sheet.cast}

    keep the second line

    • split
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time