Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
loop[character]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}/membership/#returning-member-loops
- on the shelf
- subject
loop- mode
character- body
hook.sheet.cast- join
~ induct- with
play[character]{hook.sheet.cast}
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
An operator in front
Back to loop[kitchen]{category.scene.host}
Families it belongs to
loop[*]12 lines, with the lens openloop{*}12 lines, with what it holds open[character]5 lines, with the word open
Other lines about loop
34 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
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boon loop[character]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}add boon
- add
- lands
- Not on the shelf yet.
- why
- a valence word rides the word
subject the word
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play[character]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}swap to play
- swap
- near
- lands
- Not on the shelf yet.
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profile[character]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}swap to profile
- swap
- near
- lands
- Not on the shelf yet.
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identity-ref[character]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}swap to identity-ref
- swap
- near
- lands
- Not on the shelf yet.
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folio[character]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}swap to folio
- swap
- common
- lands
- Not on the shelf yet.
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?loop[character]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}? wonder in front
- mark
- lands
- Not on the shelf yet.
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~loop[character]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}~ potential in front
- mark
- lands
- Not on the shelf yet.
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^loop[character]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}^ ascension in front
- mark
- lands
- Not on the shelf yet.
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&loop[character]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}& subject in front
- mark
- lands
- Not on the shelf yet.
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$loop[character]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}$ substrate in front
- mark
- lands
- Not on the shelf yet.
mode the lens
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loop[behavior]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}swap to behavior
- swap
- near
- lands
- Not on the shelf yet.
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loop[creative]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}swap to creative
- swap
- near
- lands
- Not on the shelf yet.
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loop[economics]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}swap to economics
- swap
- near
- lands
- Not on the shelf yet.
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loop[kitchen]{hook.sheet.cast} ~ play[character]{hook.sheet.cast}swap to kitchen
- swap
- near
- lands
- Not on the shelf yet.
-
loop{hook.sheet.cast} ~ play[character]{hook.sheet.cast}drop the lens
- drop
- lands
- Not on the shelf yet.
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loop{hook.sheet.cast}(character) ~ play[character]{hook.sheet.cast}turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes the scene
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loop{hook.sheet.cast}<character> ~ play[character]{hook.sheet.cast}turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
body what it holds
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loop[character]{svg.css.gesture} ~ play[character]{hook.sheet.cast}swap to svg.css.gesture
- swap
- near
- lands
- Not on the shelf yet.
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loop[character]{prompt.artifact.publish} ~ play[character]{hook.sheet.cast}swap to prompt.artifact.publish
- swap
- near
- lands
- Not on the shelf yet.
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loop[character]{budget.trade.sprint} ~ play[character]{hook.sheet.cast}swap to budget.trade.sprint
- swap
- near
- lands
- Not on the shelf yet.
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loop[character]{category.scene.host} ~ play[character]{hook.sheet.cast}swap to category.scene.host
- swap
- near
- lands
- Not on the shelf yet.
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loop[character] ~ play[character]{hook.sheet.cast}drop what it holds
- drop
- lands
- Not on the shelf yet.
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loop[character](hook.sheet.cast) ~ play[character]{hook.sheet.cast}turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the scene
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loop[character]<hook.sheet.cast> ~ play[character]{hook.sheet.cast}turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
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loop[character]{hook,sheet,cast} ~ play[character]{hook.sheet.cast}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
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loop[character]{hook;sheet;cast} ~ play[character]{hook.sheet.cast}hold the parts in order
- turn
- lands
- Not on the shelf yet.
- why
- semicolons put the parts in a sequence
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loop[character]{hook ~> sheet ~> cast} ~ play[character]{hook.sheet.cast}make the parts a path
- turn
- lands
- Not on the shelf yet.
- why
- ~> carries each part on to the next without collapsing them
projection where it goes
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loop[character]{hook.sheet.cast}<receipt> ~ play[character]{hook.sheet.cast}add receipt
- add
- common
- lands
- Not on the shelf yet.
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loop[character]{hook.sheet.cast}<china> ~ play[character]{hook.sheet.cast}add china
- add
- common
- lands
- Not on the shelf yet.
join the join
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loop[character]{hook.sheet.cast} & play[character]{hook.sheet.cast}& subject
- turn
- lands
- Not on the shelf yet.
- why
- subject between the two
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loop[character]{hook.sheet.cast} ^ play[character]{hook.sheet.cast}^ project
- turn
- lands
- Not on the shelf yet.
- why
- ascension between the two
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loop[character]{hook.sheet.cast} @ play[character]{hook.sheet.cast}@ perspective
- turn
- lands
- Not on the shelf yet.
- why
- perspective between the two
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loop[character]{hook.sheet.cast}keep the first line
- split
- lands
- Not on the shelf yet.
-
play[character]{hook.sheet.cast}keep the second line
- split
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time