spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

Change it here too: the line it was stays behind as the way back.

The line

loop{category.scene.host}(behavior)

a line you wrote

  • new
subject
loop
body
category.scene.host
scope
behavior

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to loop[behavior]{category.scene.host}

Families it belongs to

Other lines about loop

31 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon loop{category.scene.host}(behavior)

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. folio{category.scene.host}(behavior)

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. theory{category.scene.host}(behavior)

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. principle{category.scene.host}(behavior)

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. practice{category.scene.host}(behavior)

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?loop{category.scene.host}(behavior)

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~loop{category.scene.host}(behavior)

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^loop{category.scene.host}(behavior)

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &loop{category.scene.host}(behavior)

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $loop{category.scene.host}(behavior)

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. loop[behavior]{category.scene.host}(behavior)

    add behavior

    • add
    • near
    lands
    Not on the shelf yet.
  2. loop[character]{category.scene.host}(behavior)

    add character

    • add
    • near
    lands
    Not on the shelf yet.
  3. loop[creative]{category.scene.host}(behavior)

    add creative

    • add
    • near
    lands
    Not on the shelf yet.
  4. loop[economics]{category.scene.host}(behavior)

    add economics

    • add
    • near
    lands
    Not on the shelf yet.

body what it holds

  1. loop{svg.css.gesture}(behavior)

    swap to svg.css.gesture

    • swap
    • near
    lands
    Not on the shelf yet.
  2. loop{hook.sheet.cast}(behavior)

    swap to hook.sheet.cast

    • swap
    • near
    lands
    Not on the shelf yet.
  3. loop{prompt.artifact.publish}(behavior)

    swap to prompt.artifact.publish

    • swap
    • near
    lands
    Not on the shelf yet.
  4. loop{budget.trade.sprint}(behavior)

    swap to budget.trade.sprint

    • swap
    • near
    lands
    Not on the shelf yet.
  5. loop(behavior)

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. loop(behavior)<category.scene.host>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  7. loop[category.scene.host](behavior)

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the lens
  8. loop{category,scene,host}(behavior)

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. loop{category;scene;host}(behavior)

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. loop{category ~> scene ~> host}(behavior)

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

scope the scene

  1. loop{category.scene.host}(year)

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. loop{category.scene.host}(runtime)

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. loop{category.scene.host}

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. loop{category.scene.host}<behavior>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes
  5. loop[behavior]{category.scene.host}

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes the lens

projection where it goes

  1. loop{category.scene.host}(behavior)<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. loop{category.scene.host}(behavior)<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time