Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
boon loop[behavior]{category.scene.host}a line you wrote
- new
- subject
loop- mode
behavior- body
category.scene.host- charge
boon
Take it apartFeel it at restOpen it on the canvasWhat each slot is
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
An operator in front
Back to loop[behavior]{category.scene.host}
Families it belongs to
loop[*]12 lines, with the lens openloop{*}12 lines, with what it holds open[behavior]6 lines, with the word open
Other lines about loop
35 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
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bane loop[behavior]{category.scene.host}swap to bane
- swap
- lands
- Not on the shelf yet.
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bone loop[behavior]{category.scene.host}swap to bone
- swap
- lands
- Not on the shelf yet.
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bonk loop[behavior]{category.scene.host}swap to bonk
- swap
- lands
- Not on the shelf yet.
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honk loop[behavior]{category.scene.host}swap to honk
- swap
- lands
- Not on the shelf yet.
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loop[behavior]{category.scene.host}drop the charge in front
- drop
- lands
- Not on the shelf yet.
subject the word
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boon css[behavior]{category.scene.host}swap to css
- swap
- near
- lands
- Not on the shelf yet.
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boon svg[behavior]{category.scene.host}swap to svg
- swap
- near
- lands
- Not on the shelf yet.
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boon interaction[behavior]{category.scene.host}swap to interaction
- swap
- near
- lands
- Not on the shelf yet.
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boon spell[behavior]{category.scene.host}swap to spell
- swap
- near
- lands
- Not on the shelf yet.
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boon ?loop[behavior]{category.scene.host}? wonder in front
- mark
- lands
- Not on the shelf yet.
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boon ~loop[behavior]{category.scene.host}~ potential in front
- mark
- lands
- Not on the shelf yet.
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boon ^loop[behavior]{category.scene.host}^ ascension in front
- mark
- lands
- Not on the shelf yet.
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boon &loop[behavior]{category.scene.host}& subject in front
- mark
- lands
- Not on the shelf yet.
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boon $loop[behavior]{category.scene.host}$ substrate in front
- mark
- lands
- Not on the shelf yet.
mode the lens
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boon loop[character]{category.scene.host}swap to character
- swap
- near
- lands
- Not on the shelf yet.
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boon loop[creative]{category.scene.host}swap to creative
- swap
- near
- lands
- Not on the shelf yet.
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boon loop[economics]{category.scene.host}swap to economics
- swap
- near
- lands
- Not on the shelf yet.
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boon loop[kitchen]{category.scene.host}swap to kitchen
- swap
- near
- lands
- Not on the shelf yet.
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boon loop{category.scene.host}drop the lens
- drop
- lands
- Not on the shelf yet.
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boon loop{category.scene.host}(behavior)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes the scene
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boon loop{category.scene.host}<behavior>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
body what it holds
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boon loop[behavior]{svg.css.gesture}swap to svg.css.gesture
- swap
- near
- lands
- Not on the shelf yet.
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boon loop[behavior]{invite}swap to invite
- swap
- near
- lands
- Not on the shelf yet.
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boon loop[behavior]{pearl}swap to pearl
- swap
- near
- lands
- Not on the shelf yet.
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boon loop[behavior]{hook.sheet.cast}swap to hook.sheet.cast
- swap
- near
- lands
- Not on the shelf yet.
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boon loop[behavior]drop what it holds
- drop
- lands
- Not on the shelf yet.
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boon loop[behavior](category.scene.host)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the scene
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boon loop[behavior]<category.scene.host>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
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boon loop[behavior]{category,scene,host}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
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boon loop[behavior]{category;scene;host}hold the parts in order
- turn
- lands
- Not on the shelf yet.
- why
- semicolons put the parts in a sequence
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boon loop[behavior]{category ~> scene ~> host}make the parts a path
- turn
- lands
- Not on the shelf yet.
- why
- ~> carries each part on to the next without collapsing them
projection where it goes
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boon loop[behavior]{category.scene.host}<valence>add valence
- add
- near
- lands
- Not on the shelf yet.
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boon loop[behavior]{category.scene.host}<close>add close
- add
- near
- lands
- Not on the shelf yet.
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boon loop[behavior]{category.scene.host}<receipt>add receipt
- add
- common
- lands
- Not on the shelf yet.
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boon loop[behavior]{category.scene.host}<china>add china
- add
- common
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time