Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
rpg[table]{stack.open}a line you wrote
- new
- subject
rpg- mode
table- body
stack.open
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
An operator in front
Back to folio[table]{stack.open}
Families it belongs to
rpg[*]8 lines, with the lens openrpg{*}8 lines, with what it holds open[table]10 lines, with the word open
Other lines about rpg
31 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
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boon rpg[table]{stack.open}add boon
- add
- lands
- Not on the shelf yet.
- why
- a valence word rides the word
subject the word
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doodle[table]{stack.open}swap to doodle
- swap
- near
- lands
- Not on the shelf yet.
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folio[table]{stack.open}swap to folio
- swap
- near
- lands
- Not on the shelf yet.
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show[table]{stack.open}swap to show
- swap
- near
- lands
- Not on the shelf yet.
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play[table]{stack.open}swap to play
- swap
- near
- lands
- Not on the shelf yet.
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?rpg[table]{stack.open}? wonder in front
- mark
- lands
- Not on the shelf yet.
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~rpg[table]{stack.open}~ potential in front
- mark
- lands
- Not on the shelf yet.
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^rpg[table]{stack.open}^ ascension in front
- mark
- lands
- Not on the shelf yet.
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&rpg[table]{stack.open}& subject in front
- mark
- lands
- Not on the shelf yet.
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$rpg[table]{stack.open}$ substrate in front
- mark
- lands
- Not on the shelf yet.
mode the lens
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rpg[orientation]{stack.open}swap to orientation
- swap
- near
- lands
- Not on the shelf yet.
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rpg[wrap]{stack.open}swap to wrap
- swap
- near
- lands
- Not on the shelf yet.
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rpg[portal]{stack.open}swap to portal
- swap
- near
- lands
- Not on the shelf yet.
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rpg[wednesday]{stack.open}swap to wednesday
- swap
- near
- lands
- Not on the shelf yet.
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rpg{stack.open}drop the lens
- drop
- lands
- Not on the shelf yet.
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rpg{stack.open}(table)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes the scene
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rpg{stack.open}<table>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
body what it holds
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rpg[table]{open.sit}swap to open.sit
- swap
- near
- lands
- Not on the shelf yet.
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rpg[table]{stage}swap to stage
- swap
- near
- lands
- On the shelf:
spwashi.com/play/rpg-wednesday/#rpg-wednesday.
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rpg[table]{rail}swap to rail
- swap
- near
- lands
- Not on the shelf yet.
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rpg[table]{campaign.character_sheet.sessions}swap to campaign.character_sheet.sessions
- swap
- near
- lands
- Not on the shelf yet.
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rpg[table]drop what it holds
- drop
- lands
- Not on the shelf yet.
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rpg[table](stack.open)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the scene
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rpg[table]<stack.open>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
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rpg[table]{stack,open}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
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rpg[table]{stack;open}hold the parts in order
- turn
- lands
- Not on the shelf yet.
- why
- semicolons put the parts in a sequence
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rpg[table]{stack ~> open}make the parts a path
- turn
- lands
- Not on the shelf yet.
- why
- ~> carries each part on to the next without collapsing them
projection where it goes
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rpg[table]{stack.open}<display>add display
- add
- near
- lands
- Not on the shelf yet.
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rpg[table]{stack.open}<show>add show
- add
- near
- lands
- Not on the shelf yet.
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rpg[table]{stack.open}<order>add order
- add
- near
- lands
- Not on the shelf yet.
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rpg[table]{stack.open}<share>add share
- add
- near
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time