spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

rpg[table]{stack.open}

a line you wrote

  • new
subject
rpg
mode
table
body
stack.open

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to folio[table]{stack.open}

Families it belongs to

Other lines about rpg

31 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon rpg[table]{stack.open}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. doodle[table]{stack.open}

    swap to doodle

    • swap
    • near
    lands
    Not on the shelf yet.
  2. folio[table]{stack.open}

    swap to folio

    • swap
    • near
    lands
    Not on the shelf yet.
  3. show[table]{stack.open}

    swap to show

    • swap
    • near
    lands
    Not on the shelf yet.
  4. play[table]{stack.open}

    swap to play

    • swap
    • near
    lands
    Not on the shelf yet.
  5. ?rpg[table]{stack.open}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~rpg[table]{stack.open}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^rpg[table]{stack.open}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &rpg[table]{stack.open}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $rpg[table]{stack.open}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. rpg[orientation]{stack.open}

    swap to orientation

    • swap
    • near
    lands
    Not on the shelf yet.
  2. rpg[wrap]{stack.open}

    swap to wrap

    • swap
    • near
    lands
    Not on the shelf yet.
  3. rpg[portal]{stack.open}

    swap to portal

    • swap
    • near
    lands
    Not on the shelf yet.
  4. rpg[wednesday]{stack.open}

    swap to wednesday

    • swap
    • near
    lands
    Not on the shelf yet.
  5. rpg{stack.open}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. rpg{stack.open}(table)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. rpg{stack.open}<table>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. rpg[table]{open.sit}

    swap to open.sit

    • swap
    • near
    lands
    Not on the shelf yet.
  2. rpg[table]{stage}

    swap to stage

    • swap
    • near
    lands
    On the shelf: spwashi.com/play/rpg-wednesday/#rpg-wednesday.
  3. rpg[table]{rail}

    swap to rail

    • swap
    • near
    lands
    Not on the shelf yet.
  4. rpg[table]{campaign.character_sheet.sessions}

    swap to campaign.character_sheet.sessions

    • swap
    • near
    lands
    Not on the shelf yet.
  5. rpg[table]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. rpg[table](stack.open)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. rpg[table]<stack.open>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. rpg[table]{stack,open}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. rpg[table]{stack;open}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. rpg[table]{stack ~> open}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. rpg[table]{stack.open}<display>

    add display

    • add
    • near
    lands
    Not on the shelf yet.
  2. rpg[table]{stack.open}<show>

    add show

    • add
    • near
    lands
    Not on the shelf yet.
  3. rpg[table]{stack.open}<order>

    add order

    • add
    • near
    lands
    Not on the shelf yet.
  4. rpg[table]{stack.open}<share>

    add share

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time