spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

draft[hook]{reward.discovery}

a line you wrote

  • new
subject
draft
mode
hook
body
reward.discovery

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to draft[profile]{reward.discovery}

Families it belongs to

31 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon draft[hook]{reward.discovery}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. home[hook]{reward.discovery}

    swap to home

    • swap
    • near
    lands
    Not on the shelf yet.
  2. materials[hook]{reward.discovery}

    swap to materials

    • swap
    • near
    lands
    Not on the shelf yet.
  3. plans[hook]{reward.discovery}

    swap to plans

    • swap
    • near
    lands
    Not on the shelf yet.
  4. now[hook]{reward.discovery}

    swap to now

    • swap
    • near
    lands
    Not on the shelf yet.
  5. ?draft[hook]{reward.discovery}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~draft[hook]{reward.discovery}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^draft[hook]{reward.discovery}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &draft[hook]{reward.discovery}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $draft[hook]{reward.discovery}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. draft[prime]{reward.discovery}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. draft[component]{reward.discovery}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  3. draft[depth]{reward.discovery}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  4. draft[practice]{reward.discovery}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. draft{reward.discovery}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. draft{reward.discovery}(hook)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. draft{reward.discovery}<hook>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. draft[hook]{orient}

    swap to orient

    • swap
    • near
    lands
    Not on the shelf yet.
  2. draft[hook]{becoming}

    swap to becoming

    • swap
    • near
    lands
    Not on the shelf yet.
  3. draft[hook]{wrap.align}

    swap to wrap.align

    • swap
    • near
    lands
    Not on the shelf yet.
  4. draft[hook]{pressure.voice.proof}

    swap to pressure.voice.proof

    • swap
    • near
    lands
    Not on the shelf yet.
  5. draft[hook]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. draft[hook](reward.discovery)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. draft[hook]<reward.discovery>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. draft[hook]{reward,discovery}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. draft[hook]{reward;discovery}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. draft[hook]{reward ~> discovery}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. draft[hook]{reward.discovery}<register>

    add register

    • add
    • near
    lands
    Not on the shelf yet.
  2. draft[hook]{reward.discovery}<surface>

    add surface

    • add
    • near
    lands
    Not on the shelf yet.
  3. draft[hook]{reward.discovery}<live>

    add live

    • add
    • near
    lands
    Not on the shelf yet.
  4. draft[hook]{reward.discovery}<atlas>

    add atlas

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time