spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

$draft[mode]{one.two.three}

a line you wrote

  • new
subject
$draft
mode
mode
body
one.two.three

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to draft[mode]{one.two.three}

Families it belongs to

25 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon $draft[mode]{one.two.three}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. host[mode]{one.two.three}

    swap to host

    • swap
    • near
    lands
    On the shelf: capsule.
  2. outer[mode]{one.two.three}

    swap to outer

    • swap
    • near
    lands
    Not on the shelf yet.
  3. topics[mode]{one.two.three}

    swap to topics

    • swap
    • near
    lands
    Not on the shelf yet.
  4. folio[mode]{one.two.three}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.

mode the lens

  1. $draft[prime]{one.two.three}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. $draft[hook]{one.two.three}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  3. $draft[component]{one.two.three}

    swap to component

    • swap
    • common
    lands
    Not on the shelf yet.
  4. $draft[depth]{one.two.three}

    swap to depth

    • swap
    • common
    lands
    Not on the shelf yet.
  5. $draft{one.two.three}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. $draft{one.two.three}(mode)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. $draft{one.two.three}<mode>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. $draft[mode]{~carry.^lift.?ask}

    swap to ~carry.^lift.?ask

    • swap
    • near
    lands
    Not on the shelf yet.
  2. $draft[mode]{open.sit}

    swap to open.sit

    • swap
    • near
    lands
    Not on the shelf yet.
  3. $draft[mode]{transfer}

    swap to transfer

    • swap
    • common
    lands
    Not on the shelf yet.
  4. $draft[mode]{orient}

    swap to orient

    • swap
    • common
    lands
    Not on the shelf yet.
  5. $draft[mode]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. $draft[mode](one.two.three)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. $draft[mode]<one.two.three>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. $draft[mode]{one,two,three}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. $draft[mode]{one;two;three}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. $draft[mode]{one ~> two ~> three}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. $draft[mode]{one.two.three}<display>

    add display

    • add
    • near
    lands
    Not on the shelf yet.
  2. $draft[mode]{one.two.three}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  3. $draft[mode]{one.two.three}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time