spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

Change it here too: the line it was stays behind as the way back.

The line

boon draft(year){angle.depth}

a line you wrote

  • new
subject
draft
body
angle.depth
scope
year
charge
boon

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to draft(year){angle.depth}

37 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. bane draft(year){angle.depth}

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  2. bone draft(year){angle.depth}

    swap to bone

    • swap
    lands
    Not on the shelf yet.
  3. bonk draft(year){angle.depth}

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk draft(year){angle.depth}

    swap to honk

    • swap
    lands
    Not on the shelf yet.
  5. draft(year){angle.depth}

    drop the charge in front

    • drop
    lands
    Not on the shelf yet.

subject the word

  1. boon folio(year){angle.depth}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. boon theory(year){angle.depth}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. boon principle(year){angle.depth}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. boon practice(year){angle.depth}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. boon ?draft(year){angle.depth}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. boon ~draft(year){angle.depth}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. boon ^draft(year){angle.depth}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. boon &draft(year){angle.depth}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. boon $draft(year){angle.depth}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. boon draft(year)[arrival]{angle.depth}

    add arrival

    • add
    • near
    lands
    Not on the shelf yet.
  2. boon draft(year)[bane]{angle.depth}

    add bane

    • add
    • near
    lands
    Not on the shelf yet.
  3. boon draft(year)[crown]{angle.depth}

    add crown

    • add
    • near
    lands
    Not on the shelf yet.
  4. boon draft(year)[honk]{angle.depth}

    add honk

    • add
    • near
    lands
    Not on the shelf yet.

body what it holds

  1. boon draft(year){invite}

    swap to invite

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon draft(year){pearl}

    swap to pearl

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon draft(year){cost}

    swap to cost

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon draft(year){support.reveal}

    swap to support.reveal

    • swap
    • near
    lands
    Not on the shelf yet.
  5. boon draft(year)

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. boon draft<angle.depth>(year)

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  7. boon draft(year)[angle.depth]

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the lens
  8. boon draft(year){angle,depth}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. boon draft(year){angle;depth}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. boon draft(year){angle ~> depth}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

scope the scene

  1. boon draft(runtime){angle.depth}

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  2. boon draft(css){angle.depth}

    swap to css

    • swap
    • common
    lands
    Not on the shelf yet.
  3. boon draft{angle.depth}

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. boon draft<year>{angle.depth}

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes
  5. boon draft[year]{angle.depth}

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes the lens

projection where it goes

  1. boon draft<valence>(year){angle.depth}

    add valence

    • add
    • near
    lands
    Not on the shelf yet.
  2. boon draft<close>(year){angle.depth}

    add close

    • add
    • near
    lands
    Not on the shelf yet.
  3. boon draft<receipt>(year){angle.depth}

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  4. boon draft<china>(year){angle.depth}

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time