spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

play[memory]{care}

a line you wrote

  • new
subject
play
mode
memory
body
care

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to codebase[memory]{care}

Families it belongs to

Other lines about play

28 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon play[memory]{care}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. garden[memory]{care}

    swap to garden

    • swap
    • near
    lands
    Not on the shelf yet.
  2. projects[memory]{care}

    swap to projects

    • swap
    • near
    lands
    Not on the shelf yet.
  3. codebase[memory]{care}

    swap to codebase

    • swap
    • near
    lands
    Not on the shelf yet.
  4. folio[memory]{care}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  5. ?play[memory]{care}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~play[memory]{care}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^play[memory]{care}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &play[memory]{care}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $play[memory]{care}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. play[play]{care}

    swap to play

    • swap
    • near
    lands
    Not on the shelf yet.
  2. play[catalog]{care}

    swap to catalog

    • swap
    • near
    lands
    Not on the shelf yet.
  3. play[character]{care}

    swap to character

    • swap
    • near
    lands
    Not on the shelf yet.
  4. play[css]{care}

    swap to css

    • swap
    • near
    lands
    Not on the shelf yet.
  5. play{care}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. play{care}(memory)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. play{care}<memory>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. play[memory]{open.sit}

    swap to open.sit

    • swap
    • near
    lands
    Not on the shelf yet.
  2. play[memory]{campaign.tool.not-yet-game}

    swap to campaign.tool.not-yet-game

    • swap
    • near
    lands
    Not on the shelf yet.
  3. play[memory]{hook.sheet.cast}

    swap to hook.sheet.cast

    • swap
    • near
    lands
    Not on the shelf yet.
  4. play[memory]{charge.state.cauldron}

    swap to charge.state.cauldron

    • swap
    • near
    lands
    Not on the shelf yet.
  5. play[memory]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. play[memory](care)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. play[memory]<care>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes

projection where it goes

  1. play[memory]{care}<orientation>

    add orientation

    • add
    • near
    lands
    Not on the shelf yet.
  2. play[memory]{care}<studio>

    add studio

    • add
    • near
    lands
    Not on the shelf yet.
  3. play[memory]{care}<recap>

    add recap

    • add
    • near
    lands
    Not on the shelf yet.
  4. play[memory]{care}<evidence>

    add evidence

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time