Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
play[memory]{care}a line you wrote
- new
- subject
play- mode
memory- body
care
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
An operator in front
Back to codebase[memory]{care}
Families it belongs to
play[*]16 lines, with the lens openplay{*}16 lines, with what it holds openplay<*>6 lines, with where it goes open[memory]4 lines, with the word open
Other lines about play
28 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
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boon play[memory]{care}add boon
- add
- lands
- Not on the shelf yet.
- why
- a valence word rides the word
subject the word
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garden[memory]{care}swap to garden
- swap
- near
- lands
- Not on the shelf yet.
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projects[memory]{care}swap to projects
- swap
- near
- lands
- Not on the shelf yet.
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codebase[memory]{care}swap to codebase
- swap
- near
- lands
- Not on the shelf yet.
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folio[memory]{care}swap to folio
- swap
- common
- lands
- Not on the shelf yet.
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?play[memory]{care}? wonder in front
- mark
- lands
- Not on the shelf yet.
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~play[memory]{care}~ potential in front
- mark
- lands
- Not on the shelf yet.
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^play[memory]{care}^ ascension in front
- mark
- lands
- Not on the shelf yet.
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&play[memory]{care}& subject in front
- mark
- lands
- Not on the shelf yet.
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$play[memory]{care}$ substrate in front
- mark
- lands
- Not on the shelf yet.
mode the lens
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play[play]{care}swap to play
- swap
- near
- lands
- Not on the shelf yet.
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play[catalog]{care}swap to catalog
- swap
- near
- lands
- Not on the shelf yet.
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play[character]{care}swap to character
- swap
- near
- lands
- Not on the shelf yet.
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play[css]{care}swap to css
- swap
- near
- lands
- Not on the shelf yet.
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play{care}drop the lens
- drop
- lands
- Not on the shelf yet.
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play{care}(memory)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes the scene
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play{care}<memory>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
body what it holds
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play[memory]{open.sit}swap to open.sit
- swap
- near
- lands
- Not on the shelf yet.
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play[memory]{campaign.tool.not-yet-game}swap to campaign.tool.not-yet-game
- swap
- near
- lands
- Not on the shelf yet.
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play[memory]{hook.sheet.cast}swap to hook.sheet.cast
- swap
- near
- lands
- Not on the shelf yet.
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play[memory]{charge.state.cauldron}swap to charge.state.cauldron
- swap
- near
- lands
- Not on the shelf yet.
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play[memory]drop what it holds
- drop
- lands
- Not on the shelf yet.
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play[memory](care)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the scene
-
play[memory]<care>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
projection where it goes
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play[memory]{care}<orientation>add orientation
- add
- near
- lands
- Not on the shelf yet.
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play[memory]{care}<studio>add studio
- add
- near
- lands
- Not on the shelf yet.
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play[memory]{care}<recap>add recap
- add
- near
- lands
- Not on the shelf yet.
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play[memory]{care}<evidence>add evidence
- add
- near
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time