spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

Change it here too: the line it was stays behind as the way back.

The line

character[hook]{pressure.voice.proof}

/#integration-atlas

  • on the shelf
subject
character
mode
hook
body
pressure.voice.proof

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to character[second_pass]{stack.open}

Families it belongs to

Other lines about character

31 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon character[hook]{pressure.voice.proof}

    add boon

    • add
    lands
    Not on the shelf yet.
    why
    a valence word rides the word

subject the word

  1. home[hook]{pressure.voice.proof}

    swap to home

    • swap
    • near
    lands
    Not on the shelf yet.
  2. materials[hook]{pressure.voice.proof}

    swap to materials

    • swap
    • near
    lands
    Not on the shelf yet.
  3. plans[hook]{pressure.voice.proof}

    swap to plans

    • swap
    • near
    lands
    Not on the shelf yet.
  4. now[hook]{pressure.voice.proof}

    swap to now

    • swap
    • near
    lands
    Not on the shelf yet.
  5. ?character[hook]{pressure.voice.proof}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. ~character[hook]{pressure.voice.proof}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. ^character[hook]{pressure.voice.proof}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. &character[hook]{pressure.voice.proof}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. $character[hook]{pressure.voice.proof}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. character[boonhonk]{pressure.voice.proof}

    swap to boonhonk

    • swap
    • near
    lands
    Not on the shelf yet.
  2. character[art]{pressure.voice.proof}

    swap to art

    • swap
    • near
    lands
    Not on the shelf yet.
  3. character[taxonomy]{pressure.voice.proof}

    swap to taxonomy

    • swap
    • near
    lands
    Not on the shelf yet.
  4. character[prime]{pressure.voice.proof}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  5. character{pressure.voice.proof}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. character{pressure.voice.proof}(hook)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. character{pressure.voice.proof}<hook>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. character[hook]{orient}

    swap to orient

    • swap
    • near
    lands
    Not on the shelf yet.
  2. character[hook]{becoming}

    swap to becoming

    • swap
    • near
    lands
    Not on the shelf yet.
  3. character[hook]{wrap.align}

    swap to wrap.align

    • swap
    • near
    lands
    Not on the shelf yet.
  4. character[hook]{mix.relationship}

    swap to mix.relationship

    • swap
    • near
    lands
    Not on the shelf yet.
  5. character[hook]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. character[hook](pressure.voice.proof)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. character[hook]<pressure.voice.proof>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. character[hook]{pressure,voice,proof}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. character[hook]{pressure;voice;proof}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. character[hook]{pressure ~> voice ~> proof}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. character[hook]{pressure.voice.proof}<register>

    add register

    • add
    • near
    lands
    Not on the shelf yet.
  2. character[hook]{pressure.voice.proof}<surface>

    add surface

    • add
    • near
    lands
    Not on the shelf yet.
  3. character[hook]{pressure.voice.proof}<live>

    add live

    • add
    • near
    lands
    Not on the shelf yet.
  4. character[hook]{pressure.voice.proof}<atlas>

    add atlas

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time