spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

Change it here too: the line it was stays behind as the way back.

The line

bane read[second_pass]{angle.depth}

a line you wrote

  • new
subject
read
mode
second_pass
body
angle.depth
charge
bane

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to boon read[second_pass]{angle.depth}

Families it belongs to

33 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon read[second_pass]{angle.depth}

    swap to boon

    • swap
    lands
    Not on the shelf yet.
  2. bone read[second_pass]{angle.depth}

    swap to bone

    • swap
    lands
    Not on the shelf yet.
  3. bonk read[second_pass]{angle.depth}

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk read[second_pass]{angle.depth}

    swap to honk

    • swap
    lands
    Not on the shelf yet.
  5. read[second_pass]{angle.depth}

    drop the charge in front

    • drop
    lands
    Not on the shelf yet.

subject the word

  1. bane folio[second_pass]{angle.depth}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. bane theory[second_pass]{angle.depth}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. bane principle[second_pass]{angle.depth}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. bane practice[second_pass]{angle.depth}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. bane ?read[second_pass]{angle.depth}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. bane ~read[second_pass]{angle.depth}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. bane ^read[second_pass]{angle.depth}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. bane &read[second_pass]{angle.depth}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. bane $read[second_pass]{angle.depth}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. bane read[bone]{angle.depth}

    swap to bone

    • swap
    • near
    lands
    Not on the shelf yet.
  2. bane read[constraint]{angle.depth}

    swap to constraint

    • swap
    • near
    lands
    Not on the shelf yet.
  3. bane read[profile]{angle.depth}

    swap to profile

    • swap
    • near
    lands
    Not on the shelf yet.
  4. bane read[prime]{angle.depth}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  5. bane read{angle.depth}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. bane read{angle.depth}(second_pass)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. bane read{angle.depth}<second_pass>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. bane read[second_pass]{limit}

    swap to limit

    • swap
    • near
    lands
    Not on the shelf yet.
  2. bane read[second_pass]{fail.constrain}

    swap to fail.constrain

    • swap
    • near
    lands
    Not on the shelf yet.
  3. bane read[second_pass]{open.sit}

    swap to open.sit

    • swap
    • common
    lands
    Not on the shelf yet.
  4. bane read[second_pass]{transfer}

    swap to transfer

    • swap
    • common
    lands
    Not on the shelf yet.
  5. bane read[second_pass]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. bane read[second_pass](angle.depth)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. bane read[second_pass]<angle.depth>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. bane read[second_pass]{angle,depth}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. bane read[second_pass]{angle;depth}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. bane read[second_pass]{angle ~> depth}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. bane read[second_pass]{angle.depth}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. bane read[second_pass]{angle.depth}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time