spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

boon[hook]{support.reveal}(second_pass)

a line you wrote

  • new
mode
hook
body
support.reveal
scope
second_pass
charge
boon

Back to boon{support.reveal}(second_pass)

Families it belongs to

31 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. bane[hook]{support.reveal}(second_pass)

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  2. bone[hook]{support.reveal}(second_pass)

    swap to bone

    • swap
    lands
    Not on the shelf yet.
  3. bonk[hook]{support.reveal}(second_pass)

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk[hook]{support.reveal}(second_pass)

    swap to honk

    • swap
    lands
    Not on the shelf yet.

subject the word

  1. boon home[hook]{support.reveal}(second_pass)

    give it the word home

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  2. boon materials[hook]{support.reveal}(second_pass)

    give it the word materials

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  3. boon plans[hook]{support.reveal}(second_pass)

    give it the word plans

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  4. boon now[hook]{support.reveal}(second_pass)

    give it the word now

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none

mode the lens

  1. boon[arrival]{support.reveal}(second_pass)

    swap to arrival

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon[bane]{support.reveal}(second_pass)

    swap to bane

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon[crown]{support.reveal}(second_pass)

    swap to crown

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon[honk]{support.reveal}(second_pass)

    swap to honk

    • swap
    • near
    lands
    Not on the shelf yet.
  5. boon{support.reveal}(second_pass)

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. boon{support.reveal}(second_pass)<hook>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. boon[hook]{invite}(second_pass)

    swap to invite

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon[hook]{pearl}(second_pass)

    swap to pearl

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon[hook]{orient}(second_pass)

    swap to orient

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon[hook]{becoming}(second_pass)

    swap to becoming

    • swap
    • near
    lands
    Not on the shelf yet.
  5. boon[hook](second_pass)

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. boon[hook](second_pass)<support.reveal>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  7. boon[hook]{support,reveal}(second_pass)

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  8. boon[hook]{support;reveal}(second_pass)

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  9. boon[hook]{support ~> reveal}(second_pass)

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

scope the scene

  1. boon[hook]{support.reveal}(year)

    swap to year

    • swap
    • common
    lands
    Not on the shelf yet.
  2. boon[hook]{support.reveal}(runtime)

    swap to runtime

    • swap
    • common
    lands
    Not on the shelf yet.
  3. boon[hook]{support.reveal}

    drop the scene

    • drop
    lands
    Not on the shelf yet.
  4. boon[hook]{support.reveal}<second_pass>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the scene becomes where it goes

projection where it goes

  1. boon[hook]{support.reveal}(second_pass)<register>

    add register

    • add
    • near
    lands
    Not on the shelf yet.
  2. boon[hook]{support.reveal}(second_pass)<surface>

    add surface

    • add
    • near
    lands
    Not on the shelf yet.
  3. boon[hook]{support.reveal}(second_pass)<live>

    add live

    • add
    • near
    lands
    Not on the shelf yet.
  4. boon[hook]{support.reveal}(second_pass)<valence>

    add valence

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time