Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
boon[second_pass](cost)a line you wrote
- new
- mode
second_pass- scope
cost- charge
boon
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
24 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
-
bane[second_pass](cost)swap to bane
- swap
- lands
- Not on the shelf yet.
-
bone[second_pass](cost)swap to bone
- swap
- lands
- Not on the shelf yet.
-
bonk[second_pass](cost)swap to bonk
- swap
- lands
- Not on the shelf yet.
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honk[second_pass](cost)swap to honk
- swap
- lands
- Not on the shelf yet.
subject the word
-
boon folio[second_pass](cost)give it the word folio
- add
- lands
- Not on the shelf yet.
- why
- a charge rides a word; this line has none
-
boon theory[second_pass](cost)give it the word theory
- add
- lands
- Not on the shelf yet.
- why
- a charge rides a word; this line has none
-
boon principle[second_pass](cost)give it the word principle
- add
- lands
- Not on the shelf yet.
- why
- a charge rides a word; this line has none
-
boon practice[second_pass](cost)give it the word practice
- add
- lands
- Not on the shelf yet.
- why
- a charge rides a word; this line has none
mode the lens
-
boon[arrival](cost)swap to arrival
- swap
- near
- lands
- Not on the shelf yet.
-
boon[bane](cost)swap to bane
- swap
- near
- lands
- Not on the shelf yet.
-
boon[crown](cost)swap to crown
- swap
- near
- lands
- Not on the shelf yet.
-
boon[honk](cost)swap to honk
- swap
- near
- lands
- Not on the shelf yet.
-
boon(cost)drop the lens
- drop
- lands
- Not on the shelf yet.
-
boon{second_pass}(cost)turn its walls to { }
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes what it holds
-
boon(cost)<second_pass>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
scope the scene
-
boon[second_pass](year)swap to year
- swap
- common
- lands
- Not on the shelf yet.
-
boon[second_pass](runtime)swap to runtime
- swap
- common
- lands
- Not on the shelf yet.
-
boon[second_pass]drop the scene
- drop
- lands
- Not on the shelf yet.
-
boon[second_pass]<cost>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the scene becomes where it goes
-
boon[second_pass]{cost}turn its walls to { }
- walls
- lands
- Not on the shelf yet.
- why
- the scene becomes what it holds
projection where it goes
-
boon[second_pass](cost)<valence>add valence
- add
- near
- lands
- Not on the shelf yet.
-
boon[second_pass](cost)<close>add close
- add
- near
- lands
- Not on the shelf yet.
-
boon[second_pass](cost)<receipt>add receipt
- add
- common
- lands
- Not on the shelf yet.
-
boon[second_pass](cost)<china>add china
- add
- common
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time