spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

bone codebase[events]

a line you wrote

  • new
subject
codebase
mode
events
charge
bone

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to bone codebase

Families it belongs to

Other lines about codebase

24 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon codebase[events]

    swap to boon

    • swap
    lands
    Not on the shelf yet.
  2. bane codebase[events]

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  3. bonk codebase[events]

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk codebase[events]

    swap to honk

    • swap
    lands
    Not on the shelf yet.
  5. codebase[events]

    drop the charge in front

    • drop
    lands
    Not on the shelf yet.

subject the word

  1. bone folio[events]

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. bone theory[events]

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. bone principle[events]

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. bone practice[events]

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. bone ?codebase[events]

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. bone ~codebase[events]

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. bone ^codebase[events]

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. bone &codebase[events]

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. bone $codebase[events]

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. bone codebase[components]

    swap to components

    • swap
    • near
    lands
    Not on the shelf yet.
  2. bone codebase[memory]

    swap to memory

    • swap
    • near
    lands
    Not on the shelf yet.
  3. bone codebase[pages]

    swap to pages

    • swap
    • near
    lands
    Not on the shelf yet.
  4. bone codebase[types]

    swap to types

    • swap
    • near
    lands
    Not on the shelf yet.
  5. bone codebase

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. bone codebase{events}

    turn its walls to { }

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes what it holds
  7. bone codebase(events)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  8. bone codebase<events>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

projection where it goes

  1. bone codebase[events]<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. bone codebase[events]<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time