spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

bone $codebase{runtime}

a line you wrote

  • new
subject
$codebase
body
runtime
charge
bone

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to bone codebase{runtime}

Families it belongs to

23 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon $codebase{runtime}

    swap to boon

    • swap
    lands
    Not on the shelf yet.
  2. bane $codebase{runtime}

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  3. bonk $codebase{runtime}

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk $codebase{runtime}

    swap to honk

    • swap
    lands
    Not on the shelf yet.
  5. $codebase{runtime}

    drop the charge in front

    • drop
    lands
    Not on the shelf yet.

subject the word

  1. bone folio{runtime}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. bone theory{runtime}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. bone principle{runtime}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. bone practice{runtime}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.

mode the lens

  1. bone $codebase[bonk]{runtime}

    add bonk

    • add
    • near
    lands
    Not on the shelf yet.
  2. bone $codebase[skeleton]{runtime}

    add skeleton

    • add
    • near
    lands
    Not on the shelf yet.
  3. bone $codebase[profile]{runtime}

    add profile

    • add
    • near
    lands
    Not on the shelf yet.
  4. bone $codebase[prime]{runtime}

    add prime

    • add
    • common
    lands
    Not on the shelf yet.

body what it holds

  1. bone $codebase{hit}

    swap to hit

    • swap
    • near
    lands
    Not on the shelf yet.
  2. bone $codebase{persist}

    swap to persist

    • swap
    • near
    lands
    Not on the shelf yet.
  3. bone $codebase{stabilize.default}

    swap to stabilize.default

    • swap
    • near
    lands
    Not on the shelf yet.
  4. bone $codebase{open.sit}

    swap to open.sit

    • swap
    • common
    lands
    Not on the shelf yet.
  5. bone $codebase

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. bone $codebase(runtime)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. bone $codebase<runtime>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. bone $codebase[runtime]

    turn its walls to [ ]

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the lens

projection where it goes

  1. bone $codebase{runtime}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. bone $codebase{runtime}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time