spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

bone builder[living-component]{fail.constrain}

a line you wrote

  • new
subject
builder
mode
living-component
body
fail.constrain
charge
bone

An operator in front

  1. ~
  2. ?
  3. !
  4. *
  5. .
  6. ^
  7. #
  8. @
  9. &
  10. =
  11. %
  12. $
Add to what it holds

Back to bone builder[profile]{fail.constrain}

Families it belongs to

Other lines about builder

33 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon builder[living-component]{fail.constrain}

    swap to boon

    • swap
    lands
    Not on the shelf yet.
  2. bane builder[living-component]{fail.constrain}

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  3. bonk builder[living-component]{fail.constrain}

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk builder[living-component]{fail.constrain}

    swap to honk

    • swap
    lands
    Not on the shelf yet.
  5. builder[living-component]{fail.constrain}

    drop the charge in front

    • drop
    lands
    Not on the shelf yet.

subject the word

  1. bone folio[living-component]{fail.constrain}

    swap to folio

    • swap
    • common
    lands
    Not on the shelf yet.
  2. bone theory[living-component]{fail.constrain}

    swap to theory

    • swap
    • common
    lands
    Not on the shelf yet.
  3. bone principle[living-component]{fail.constrain}

    swap to principle

    • swap
    • common
    lands
    Not on the shelf yet.
  4. bone practice[living-component]{fail.constrain}

    swap to practice

    • swap
    • common
    lands
    Not on the shelf yet.
  5. bone ?builder[living-component]{fail.constrain}

    ? wonder in front

    • mark
    lands
    Not on the shelf yet.
  6. bone ~builder[living-component]{fail.constrain}

    ~ potential in front

    • mark
    lands
    Not on the shelf yet.
  7. bone ^builder[living-component]{fail.constrain}

    ^ ascension in front

    • mark
    lands
    Not on the shelf yet.
  8. bone &builder[living-component]{fail.constrain}

    & subject in front

    • mark
    lands
    Not on the shelf yet.
  9. bone $builder[living-component]{fail.constrain}

    $ substrate in front

    • mark
    lands
    Not on the shelf yet.

mode the lens

  1. bone builder[character-card]{fail.constrain}

    swap to character-card

    • swap
    • near
    lands
    Not on the shelf yet.
  2. bone builder[profile]{fail.constrain}

    swap to profile

    • swap
    • near
    lands
    Not on the shelf yet.
  3. bone builder[prompt-packet]{fail.constrain}

    swap to prompt-packet

    • swap
    • near
    lands
    Not on the shelf yet.
  4. bone builder[proof-card]{fail.constrain}

    swap to proof-card

    • swap
    • near
    lands
    Not on the shelf yet.
  5. bone builder{fail.constrain}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. bone builder{fail.constrain}(living-component)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. bone builder{fail.constrain}<living-component>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. bone builder[living-component]{slot.identity}

    swap to slot.identity

    • swap
    • near
    lands
    Not on the shelf yet.
  2. bone builder[living-component]{tune.serialize}

    swap to tune.serialize

    • swap
    • near
    lands
    Not on the shelf yet.
  3. bone builder[living-component]{context.surface}

    swap to context.surface

    • swap
    • near
    lands
    Not on the shelf yet.
  4. bone builder[living-component]{material.image}

    swap to material.image

    • swap
    • near
    lands
    Not on the shelf yet.
  5. bone builder[living-component]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. bone builder[living-component](fail.constrain)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. bone builder[living-component]<fail.constrain>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. bone builder[living-component]{fail,constrain}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. bone builder[living-component]{fail;constrain}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. bone builder[living-component]{fail ~> constrain}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. bone builder[living-component]{fail.constrain}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. bone builder[living-component]{fail.constrain}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time