spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

bone[skeleton]{open.sit}

a line you wrote

  • new
mode
skeleton
body
open.sit
charge
bone

Back to bone[skeleton]{persist}

27 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon[skeleton]{open.sit}

    swap to boon

    • swap
    lands
    Not on the shelf yet.
  2. bane[skeleton]{open.sit}

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  3. bonk[skeleton]{open.sit}

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk[skeleton]{open.sit}

    swap to honk

    • swap
    lands
    Not on the shelf yet.

subject the word

  1. bone folio[skeleton]{open.sit}

    give it the word folio

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  2. bone theory[skeleton]{open.sit}

    give it the word theory

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  3. bone principle[skeleton]{open.sit}

    give it the word principle

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  4. bone practice[skeleton]{open.sit}

    give it the word practice

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none

mode the lens

  1. bone[bonk]{open.sit}

    swap to bonk

    • swap
    • near
    lands
    Not on the shelf yet.
  2. bone[profile]{open.sit}

    swap to profile

    • swap
    • near
    lands
    Not on the shelf yet.
  3. bone[prime]{open.sit}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  4. bone[hook]{open.sit}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  5. bone{open.sit}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. bone{open.sit}(skeleton)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. bone{open.sit}<skeleton>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. bone[skeleton]{persist}

    swap to persist

    • swap
    • near
    lands
    On the shelf: spwashi.com/about/#boonhonk-register.
  2. bone[skeleton]{hit}

    swap to hit

    • swap
    • near
    lands
    Not on the shelf yet.
  3. bone[skeleton]{stabilize.default}

    swap to stabilize.default

    • swap
    • near
    lands
    Not on the shelf yet.
  4. bone[skeleton]{transfer}

    swap to transfer

    • swap
    • common
    lands
    Not on the shelf yet.
  5. bone[skeleton]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. bone[skeleton](open.sit)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. bone[skeleton]<open.sit>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes
  8. bone[skeleton]{open,sit}

    hold the parts together

    • turn
    lands
    Not on the shelf yet.
    why
    commas keep parts apart and present at once
  9. bone[skeleton]{open;sit}

    hold the parts in order

    • turn
    lands
    Not on the shelf yet.
    why
    semicolons put the parts in a sequence
  10. bone[skeleton]{open ~> sit}

    make the parts a path

    • turn
    lands
    Not on the shelf yet.
    why
    ~> carries each part on to the next without collapsing them

projection where it goes

  1. bone[skeleton]{open.sit}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. bone[skeleton]{open.sit}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time