spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

boon[prime]{turn}

a line you wrote

  • new
mode
prime
body
turn
charge
boon

Back to bone[prime]{turn}

Families it belongs to

26 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. bane[prime]{turn}

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  2. bone[prime]{turn}

    swap to bone

    • swap
    lands
    Not on the shelf yet.
  3. bonk[prime]{turn}

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk[prime]{turn}

    swap to honk

    • swap
    lands
    Not on the shelf yet.

subject the word

  1. boon #>blog_blob_spw[prime]{turn}

    give it the word #>blog_blob_spw

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  2. boon #>brace_semantics[prime]{turn}

    give it the word #>brace_semantics

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  3. boon #>cauldron_lens_composition[prime]{turn}

    give it the word #>cauldron_lens_composition

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  4. boon #>chrome_navigation_wonder[prime]{turn}

    give it the word #>chrome_navigation_wonder

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none

mode the lens

  1. boon[arrival]{turn}

    swap to arrival

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon[bane]{turn}

    swap to bane

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon[crown]{turn}

    swap to crown

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon[honk]{turn}

    swap to honk

    • swap
    • near
    lands
    Not on the shelf yet.
  5. boon{turn}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. boon{turn}(prime)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. boon{turn}<prime>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. boon[prime]{invite}

    swap to invite

    • swap
    • near
    lands
    Not on the shelf yet.
  2. boon[prime]{pearl}

    swap to pearl

    • swap
    • near
    lands
    Not on the shelf yet.
  3. boon[prime]{cost}

    swap to cost

    • swap
    • near
    lands
    Not on the shelf yet.
  4. boon[prime]{support.reveal}

    swap to support.reveal

    • swap
    • near
    lands
    Not on the shelf yet.
  5. boon[prime]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. boon[prime](turn)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. boon[prime]<turn>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes

projection where it goes

  1. boon[prime]{turn}<valence>

    add valence

    • add
    • near
    lands
    Not on the shelf yet.
  2. boon[prime]{turn}<close>

    add close

    • add
    • near
    lands
    Not on the shelf yet.
  3. boon[prime]{turn}<first_post>

    add first_post

    • add
    • near
    lands
    Not on the shelf yet.
  4. boon[prime]{turn}<one_reading>

    add one_reading

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time