Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
bone[prime]{stabilize.default}a line you wrote
- new
- mode
prime- body
stabilize.default- charge
bone
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
Families it belongs to
[prime]42 lines, with the word open
29 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
-
boon[prime]{stabilize.default}swap to boon
- swap
- lands
- Not on the shelf yet.
-
bane[prime]{stabilize.default}swap to bane
- swap
- lands
- Not on the shelf yet.
-
bonk[prime]{stabilize.default}swap to bonk
- swap
- lands
- Not on the shelf yet.
-
honk[prime]{stabilize.default}swap to honk
- swap
- lands
- Not on the shelf yet.
subject the word
-
bone #>blog_blob_spw[prime]{stabilize.default}give it the word #>blog_blob_spw
- add
- lands
- Not on the shelf yet.
- why
- a charge rides a word; this line has none
-
bone #>brace_semantics[prime]{stabilize.default}give it the word #>brace_semantics
- add
- lands
- Not on the shelf yet.
- why
- a charge rides a word; this line has none
-
bone #>cauldron_lens_composition[prime]{stabilize.default}give it the word #>cauldron_lens_composition
- add
- lands
- Not on the shelf yet.
- why
- a charge rides a word; this line has none
-
bone #>chrome_navigation_wonder[prime]{stabilize.default}give it the word #>chrome_navigation_wonder
- add
- lands
- Not on the shelf yet.
- why
- a charge rides a word; this line has none
mode the lens
-
bone[bonk]{stabilize.default}swap to bonk
- swap
- near
- lands
- Not on the shelf yet.
-
bone[skeleton]{stabilize.default}swap to skeleton
- swap
- near
- lands
- Not on the shelf yet.
-
bone[profile]{stabilize.default}swap to profile
- swap
- near
- lands
- On the shelf:
spwashi.com/play/rpg-wednesday/character/#boonhonk-profile-mix.
-
bone[hook]{stabilize.default}swap to hook
- swap
- common
- lands
- Not on the shelf yet.
-
bone{stabilize.default}drop the lens
- drop
- lands
- Not on the shelf yet.
-
bone{stabilize.default}(prime)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes the scene
-
bone{stabilize.default}<prime>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
body what it holds
-
bone[prime]{hit}swap to hit
- swap
- near
- lands
- Not on the shelf yet.
-
bone[prime]{persist}swap to persist
- swap
- near
- lands
- Not on the shelf yet.
-
bone[prime]{post.starter}swap to post.starter
- swap
- near
- lands
- Not on the shelf yet.
-
bone[prime]{pairs.labels.serializer}swap to pairs.labels.serializer
- swap
- near
- lands
- Not on the shelf yet.
-
bone[prime]drop what it holds
- drop
- lands
- Not on the shelf yet.
-
bone[prime](stabilize.default)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the scene
-
bone[prime]<stabilize.default>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
-
bone[prime]{stabilize,default}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
-
bone[prime]{stabilize;default}hold the parts in order
- turn
- lands
- Not on the shelf yet.
- why
- semicolons put the parts in a sequence
-
bone[prime]{stabilize ~> default}make the parts a path
- turn
- lands
- Not on the shelf yet.
- why
- ~> carries each part on to the next without collapsing them
projection where it goes
-
bone[prime]{stabilize.default}<first_post>add first_post
- add
- near
- lands
- Not on the shelf yet.
-
bone[prime]{stabilize.default}<one_reading>add one_reading
- add
- near
- lands
- Not on the shelf yet.
-
bone[prime]{stabilize.default}<mode_slot>add mode_slot
- add
- near
- lands
- Not on the shelf yet.
-
bone[prime]{stabilize.default}<way_back>add way_back
- add
- near
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time