spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

bone[bonk]{limit}

a line you wrote

  • new
mode
bonk
body
limit
charge
bone

Back to bone[constraint]{limit}

Families it belongs to

24 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon[bonk]{limit}

    swap to boon

    • swap
    lands
    Not on the shelf yet.
  2. bane[bonk]{limit}

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  3. bonk[bonk]{limit}

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk[bonk]{limit}

    swap to honk

    • swap
    lands
    Not on the shelf yet.

subject the word

  1. bone folio[bonk]{limit}

    give it the word folio

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  2. bone theory[bonk]{limit}

    give it the word theory

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  3. bone principle[bonk]{limit}

    give it the word principle

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  4. bone practice[bonk]{limit}

    give it the word practice

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none

mode the lens

  1. bone[skeleton]{limit}

    swap to skeleton

    • swap
    • near
    lands
    Not on the shelf yet.
  2. bone[profile]{limit}

    swap to profile

    • swap
    • near
    lands
    Not on the shelf yet.
  3. bone[prime]{limit}

    swap to prime

    • swap
    • common
    lands
    Not on the shelf yet.
  4. bone[hook]{limit}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  5. bone{limit}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. bone{limit}(bonk)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. bone{limit}<bonk>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. bone[bonk]{hit}

    swap to hit

    • swap
    • near
    lands
    On the shelf: spwashi.com/about/#boonhonk-register.
  2. bone[bonk]{persist}

    swap to persist

    • swap
    • near
    lands
    Not on the shelf yet.
  3. bone[bonk]{stabilize.default}

    swap to stabilize.default

    • swap
    • near
    lands
    Not on the shelf yet.
  4. bone[bonk]{signal}

    swap to signal

    • swap
    • near
    lands
    Not on the shelf yet.
  5. bone[bonk]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. bone[bonk](limit)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. bone[bonk]<limit>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes

projection where it goes

  1. bone[bonk]{limit}<receipt>

    add receipt

    • add
    • common
    lands
    Not on the shelf yet.
  2. bone[bonk]{limit}<china>

    add china

    • add
    • common
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time