spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

bone[prime]

a line you wrote

  • new
mode
prime
charge
bone

Back to bone[bonk]

Families it belongs to

20 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon[prime]

    swap to boon

    • swap
    lands
    Not on the shelf yet.
  2. bane[prime]

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  3. bonk[prime]

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk[prime]

    swap to honk

    • swap
    lands
    Not on the shelf yet.

subject the word

  1. bone #>blog_blob_spw[prime]

    give it the word #>blog_blob_spw

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  2. bone #>brace_semantics[prime]

    give it the word #>brace_semantics

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  3. bone #>cauldron_lens_composition[prime]

    give it the word #>cauldron_lens_composition

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  4. bone #>chrome_navigation_wonder[prime]

    give it the word #>chrome_navigation_wonder

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none

mode the lens

  1. bone[bonk]

    swap to bonk

    • swap
    • near
    lands
    Not on the shelf yet.
  2. bone[skeleton]

    swap to skeleton

    • swap
    • near
    lands
    Not on the shelf yet.
  3. bone[profile]

    swap to profile

    • swap
    • near
    lands
    Not on the shelf yet.
  4. bone[hook]

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  5. bone

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. bone{prime}

    turn its walls to { }

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes what it holds
  7. bone(prime)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  8. bone<prime>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

projection where it goes

  1. bone[prime]<first_post>

    add first_post

    • add
    • near
    lands
    Not on the shelf yet.
  2. bone[prime]<one_reading>

    add one_reading

    • add
    • near
    lands
    Not on the shelf yet.
  3. bone[prime]<mode_slot>

    add mode_slot

    • add
    • near
    lands
    Not on the shelf yet.
  4. bone[prime]<way_back>

    add way_back

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time