spw.quest

Pivot a line

Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.

The line

bone[prime]{orient}

a line you wrote

  • new
mode
prime
body
orient
charge
bone

Back to bone[bone]{orient}

Families it belongs to

26 lines one change away

Drop a slot to read what the line says without it.

near: a line sharing a slot uses it · common: common on the shelf

charge the charge in front

  1. boon[prime]{orient}

    swap to boon

    • swap
    lands
    Not on the shelf yet.
  2. bane[prime]{orient}

    swap to bane

    • swap
    lands
    Not on the shelf yet.
  3. bonk[prime]{orient}

    swap to bonk

    • swap
    lands
    Not on the shelf yet.
  4. honk[prime]{orient}

    swap to honk

    • swap
    lands
    Not on the shelf yet.

subject the word

  1. bone #>blog_blob_spw[prime]{orient}

    give it the word #>blog_blob_spw

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  2. bone #>brace_semantics[prime]{orient}

    give it the word #>brace_semantics

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  3. bone #>cauldron_lens_composition[prime]{orient}

    give it the word #>cauldron_lens_composition

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none
  4. bone #>chrome_navigation_wonder[prime]{orient}

    give it the word #>chrome_navigation_wonder

    • add
    lands
    Not on the shelf yet.
    why
    a charge rides a word; this line has none

mode the lens

  1. bone[bonk]{orient}

    swap to bonk

    • swap
    • near
    lands
    Not on the shelf yet.
  2. bone[skeleton]{orient}

    swap to skeleton

    • swap
    • near
    lands
    Not on the shelf yet.
  3. bone[profile]{orient}

    swap to profile

    • swap
    • near
    lands
    Not on the shelf yet.
  4. bone[hook]{orient}

    swap to hook

    • swap
    • common
    lands
    Not on the shelf yet.
  5. bone{orient}

    drop the lens

    • drop
    lands
    Not on the shelf yet.
  6. bone{orient}(prime)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes the scene
  7. bone{orient}<prime>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    the lens becomes where it goes

body what it holds

  1. bone[prime]{hit}

    swap to hit

    • swap
    • near
    lands
    Not on the shelf yet.
  2. bone[prime]{persist}

    swap to persist

    • swap
    • near
    lands
    Not on the shelf yet.
  3. bone[prime]{stabilize.default}

    swap to stabilize.default

    • swap
    • near
    lands
    Not on the shelf yet.
  4. bone[prime]{post.starter}

    swap to post.starter

    • swap
    • near
    lands
    Not on the shelf yet.
  5. bone[prime]

    drop what it holds

    • drop
    lands
    Not on the shelf yet.
  6. bone[prime](orient)

    turn its walls to ( )

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes the scene
  7. bone[prime]<orient>

    turn its walls to < >

    • walls
    lands
    Not on the shelf yet.
    why
    what it holds becomes where it goes

projection where it goes

  1. bone[prime]{orient}<first_post>

    add first_post

    • add
    • near
    lands
    Not on the shelf yet.
  2. bone[prime]{orient}<one_reading>

    add one_reading

    • add
    • near
    lands
    Not on the shelf yet.
  3. bone[prime]{orient}<mode_slot>

    add mode_slot

    • add
    • near
    lands
    Not on the shelf yet.
  4. bone[prime]{orient}<way_back>

    add way_back

    • add
    • near
    lands
    Not on the shelf yet.

Constructs · Specimens · Take one line apart · Learn it a mark at a time