Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
honk builder{fail.constrain}a line you wrote
- new
- subject
builder- body
fail.constrain- charge
honk
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
An operator in front
Back to bane builder{fail.constrain}
Families it belongs to
builder[*]6 lines, with the lens openbuilder{*}6 lines, with what it holds open
Other lines about builder
31 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
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boon builder{fail.constrain}swap to boon
- swap
- lands
- Not on the shelf yet.
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bane builder{fail.constrain}swap to bane
- swap
- lands
- Not on the shelf yet.
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bone builder{fail.constrain}swap to bone
- swap
- lands
- Not on the shelf yet.
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bonk builder{fail.constrain}swap to bonk
- swap
- lands
- Not on the shelf yet.
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builder{fail.constrain}drop the charge in front
- drop
- lands
- Not on the shelf yet.
subject the word
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honk folio{fail.constrain}swap to folio
- swap
- common
- lands
- Not on the shelf yet.
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honk theory{fail.constrain}swap to theory
- swap
- common
- lands
- Not on the shelf yet.
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honk principle{fail.constrain}swap to principle
- swap
- common
- lands
- Not on the shelf yet.
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honk practice{fail.constrain}swap to practice
- swap
- common
- lands
- Not on the shelf yet.
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honk ?builder{fail.constrain}? wonder in front
- mark
- lands
- Not on the shelf yet.
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honk ~builder{fail.constrain}~ potential in front
- mark
- lands
- Not on the shelf yet.
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honk ^builder{fail.constrain}^ ascension in front
- mark
- lands
- Not on the shelf yet.
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honk &builder{fail.constrain}& subject in front
- mark
- lands
- Not on the shelf yet.
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honk $builder{fail.constrain}$ substrate in front
- mark
- lands
- Not on the shelf yet.
mode the lens
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honk builder[character-card]{fail.constrain}add character-card
- add
- near
- lands
- Not on the shelf yet.
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honk builder[living-component]{fail.constrain}add living-component
- add
- near
- lands
- Not on the shelf yet.
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honk builder[profile]{fail.constrain}add profile
- add
- near
- lands
- Not on the shelf yet.
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honk builder[prompt-packet]{fail.constrain}add prompt-packet
- add
- near
- lands
- Not on the shelf yet.
body what it holds
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honk builder{slot.identity}swap to slot.identity
- swap
- near
- lands
- Not on the shelf yet.
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honk builder{tune.serialize}swap to tune.serialize
- swap
- near
- lands
- Not on the shelf yet.
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honk builder{context.surface}swap to context.surface
- swap
- near
- lands
- Not on the shelf yet.
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honk builder{material.image}swap to material.image
- swap
- near
- lands
- Not on the shelf yet.
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honk builderdrop what it holds
- drop
- lands
- Not on the shelf yet.
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honk builder(fail.constrain)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the scene
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honk builder<fail.constrain>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
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honk builder[fail.constrain]turn its walls to [ ]
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the lens
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honk builder{fail,constrain}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
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honk builder{fail;constrain}hold the parts in order
- turn
- lands
- Not on the shelf yet.
- why
- semicolons put the parts in a sequence
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honk builder{fail ~> constrain}make the parts a path
- turn
- lands
- Not on the shelf yet.
- why
- ~> carries each part on to the next without collapsing them
projection where it goes
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honk builder{fail.constrain}<receipt>add receipt
- add
- common
- lands
- Not on the shelf yet.
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honk builder{fail.constrain}<china>add china
- add
- common
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time