Pivot a line
Change one slot, keep the rest, and see the line before you go. Forms, side by side shows what each slot does.
The line
bane &builder[profile]{fail.constrain}a line you wrote
- new
- subject
&builder- mode
profile- body
fail.constrain- charge
bane
Tap a part for its next turn, again to go; swipe to step, pinch to drop. Keys: arrows, Delete, Enter.
An operator in front
Back to bane builder[profile]{fail.constrain}
Families it belongs to
&builder[*]1051 lines, with the lens open&builder{*}1056 lines, with what it holds open&builder<*>393 lines, with where it goes open[profile]7 lines, with the word open
28 lines one change away
Drop a slot to read what the line says without it.
near: a line sharing a slot uses it · common: common on the shelf
charge the charge in front
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boon &builder[profile]{fail.constrain}swap to boon
- swap
- lands
- Not on the shelf yet.
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bone &builder[profile]{fail.constrain}swap to bone
- swap
- lands
- Not on the shelf yet.
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bonk &builder[profile]{fail.constrain}swap to bonk
- swap
- lands
- Not on the shelf yet.
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honk &builder[profile]{fail.constrain}swap to honk
- swap
- lands
- Not on the shelf yet.
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&builder[profile]{fail.constrain}drop the charge in front
- drop
- lands
- Not on the shelf yet.
subject the word
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bane builder[profile]{fail.constrain}swap to builder
- swap
- near
- lands
- Not on the shelf yet.
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bane folio[profile]{fail.constrain}swap to folio
- swap
- common
- lands
- Not on the shelf yet.
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bane theory[profile]{fail.constrain}swap to theory
- swap
- common
- lands
- Not on the shelf yet.
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bane principle[profile]{fail.constrain}swap to principle
- swap
- common
- lands
- Not on the shelf yet.
mode the lens
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bane &builder[bone]{fail.constrain}swap to bone
- swap
- near
- lands
- Not on the shelf yet.
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bane &builder[constraint]{fail.constrain}swap to constraint
- swap
- near
- lands
- Not on the shelf yet.
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bane &builder[prime]{fail.constrain}swap to prime
- swap
- common
- lands
- Not on the shelf yet.
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bane &builder[hook]{fail.constrain}swap to hook
- swap
- common
- lands
- Not on the shelf yet.
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bane &builder{fail.constrain}drop the lens
- drop
- lands
- Not on the shelf yet.
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bane &builder{fail.constrain}(profile)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes the scene
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bane &builder{fail.constrain}<profile>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- the lens becomes where it goes
body what it holds
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bane &builder[profile]{limit}swap to limit
- swap
- near
- lands
- Not on the shelf yet.
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bane &builder[profile]{context.surface}swap to context.surface
- swap
- near
- lands
- Not on the shelf yet.
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bane &builder[profile]{stabilize.default}swap to stabilize.default
- swap
- near
- lands
- Not on the shelf yet.
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bane &builder[profile]{experiment.collide}swap to experiment.collide
- swap
- near
- lands
- Not on the shelf yet.
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bane &builder[profile]drop what it holds
- drop
- lands
- Not on the shelf yet.
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bane &builder[profile](fail.constrain)turn its walls to ( )
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes the scene
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bane &builder[profile]<fail.constrain>turn its walls to < >
- walls
- lands
- Not on the shelf yet.
- why
- what it holds becomes where it goes
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bane &builder[profile]{fail,constrain}hold the parts together
- turn
- lands
- Not on the shelf yet.
- why
- commas keep parts apart and present at once
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bane &builder[profile]{fail;constrain}hold the parts in order
- turn
- lands
- Not on the shelf yet.
- why
- semicolons put the parts in a sequence
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bane &builder[profile]{fail ~> constrain}make the parts a path
- turn
- lands
- Not on the shelf yet.
- why
- ~> carries each part on to the next without collapsing them
projection where it goes
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bane &builder[profile]{fail.constrain}<receipt>add receipt
- add
- common
- lands
- Not on the shelf yet.
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bane &builder[profile]{fail.constrain}<china>add china
- add
- common
- lands
- Not on the shelf yet.
Constructs · Specimens · Take one line apart · Learn it a mark at a time